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Anyone using Deferred pipeline for their VR projects?

Discussion in 'AR/VR (XR) Discussion' started by eco_bach, Jul 27, 2016.

  1. eco_bach

    eco_bach

    Joined:
    Jul 8, 2013
    Posts:
    1,601
    Just curious
    Anyone using a Deferred pipeline for their VR projects?

    If so, how are you handling anti aliasing?

    Any other hiccups?
     
  2. Thermos

    Thermos

    Joined:
    Feb 23, 2015
    Posts:
    148
    Anti aliasing effect of standard assets works fine for me.
     
  3. Curious-Developer

    Curious-Developer

    Joined:
    Nov 9, 2015
    Posts:
    8
    We've been using Deferred with HDR cameras and AA + Bloom Post effects.
    All working great!