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Any trick to getting terrain trees to cast shadows on lightmap?

Discussion in 'Unity 5 Pre-order Beta' started by Jaimi, Feb 28, 2015.

  1. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,204
    I brought over a project with a terrain, and the terrain has many trees that were part of Manufactura K4's Nature Pack. These trees are made with the unity tree creator.
    Under Unity 4 and Beast, the trees affect the light map.
    Under Unity 5 and Enlighten, they do not.

    The trees are configured to cast shadows (Cast Shadows is "On"). The trees do have realtime shadows.
    Buildings and other objects are casting shadows in the light map.

    Any thing I can try?
     
  2. zeroyao

    zeroyao

    Unity Technologies

    Joined:
    Mar 28, 2013
    Posts:
    169
    Hi,

    Currently in Unity 5 we don't have support for baking shadows from terrain trees yet.
     
  3. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,204
    Thank you, will this be coming?
     
  4. virror

    virror

    Joined:
    Feb 3, 2012
    Posts:
    2,963
    Wow, no shadows from trees? Thats a big deal-breaker : /