Guys, I am pretty much tired of it. I need autocomplete, syntax highlight, reference selection(right click>go to declaration) and search for all elements like in VS for shaders. Any IDE supports this?
syntax highlighting is also supported in mono. These are must for rapid shader development, these are what I basically need: 1. syntax highlighting 2. autocomplete 3. right click>go to declaration 4. right click>find all reference 5. refraction 6. debugger ............. Its like all guys abandoned their love for shader. I mean what is it? Its just a massively multithreaded c program. There are tons of IDE for c/c++/c# development while for shaders, there is none! Why is this? This is pure irony. Yesterday I tried to understand PBS lighting model which unity guys implemented. Guess what, tons of macro spread across everywhere!1 I had to manually search in every cginclude and builtin shader. This is a waste of time. Something needs to be done in this area.
I'm using NShader on VS2013, got it working following this thread: http://forum.unity3d.com/threads/upgraded-nshader-to-work-with-vs2013-and-unity.227976/