Another Castle - a ranodomy random platformer full of randomness

Discussion in 'Works In Progress' started by Uncade, Sep 20, 2012.

  1. Uncade

    Uncade

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    Another Castle combines classic platforming gameplay with the randomness of a rouguelike. You play as Andy, a kid who's looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty. To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won't get the item, as it's always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game.

    Check out the alpha here:
    http://www.AnotherCastleTheGame.com


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    Last edited: Feb 13, 2014
  2. ncst

    ncst

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    Nice prototype: I love the end of game quotes, and the procedurally generated levels.
  3. Wattshout

    Wattshout

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  4. Uncade

    Uncade

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    Thanks! I'm trying to make everything as random as possible, including the game over screen :)

    Oh yeah, glorious chiptunes will be coming, although I'm holding off on making sounds for the prototype for a while to work on gameplay. SFXR is mucho awesome btw, should be in every indie dev's arsenal.
  5. softwizz

    softwizz

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    That was cool. I like the controls and graphics style.
  6. Uncade

    Uncade

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    I just uploaded the prototype to version 0.02

    This update includes:
    A Yo Yo attack
    Flying eyeballs
    Treasure chests
    Heart Containers
    Potions
    and an energy drink

    You can play it here

    I've also put up a quick youtube video showing off the update:
  7. Girard

    Girard

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    Very cool! The player controller felt pretty solid and I really liked the art. Keep it up.
  8. tylernocks

    tylernocks

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    I love this game, controls, style, and the clever use of 2.5d style layering, giving depth while retaining the 2D 'esk' feel
  9. Uncade

    Uncade

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    Version 0.03 is up!
    It adds a sword, pellet gun, falling spikes, slimes, and some nicer backgrounds.

  10. Yanneyanen

    Yanneyanen

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    This seems really good! I tried the webplayer and it looks and controls really well. Looking forward to seeing more :)
  11. Uncade

    Uncade

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    Thanks a lot! Next update will probably be next week :)
  12. Brian Sinasac

    Brian Sinasac

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    Looks nice! I tried the webplayer, but couldn't jump between a really high ladder to the next platform.

    Good work though.
  13. Yanneyanen

    Yanneyanen

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    I couldn't make the jump either at first, but then I noticed the double jump :D
  14. Uncade

    Uncade

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    Version 0.04 is out now!

    It adds spells, clothing items, and falling platforms to the game.

  15. Kaze_Senshi

    Kaze_Senshi

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    Nice job man, I had fun playing your demo. I liked too your background style. The only thing that I thought that is a bit strange is that the flying eyeball is 3D while the other enemies are 2D :p
  16. Uncade

    Uncade

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    Thanks! Yea, figuring out what to make 2d versus 3d is going to be a bit tricky. This is compounded by the fact that making voxel animations requires a lot more time to make. I do want to make some epic 3d bosses though.
  17. Uncade

    Uncade

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    Version 0.05 is out!

    It adds in a jetpack, flamethrower, spinning platforms, bouncy mushrooms, lava, and a fire golem to the game. Check it out:



    http://www.AnotherCastleTheGame.com
  18. Aiursrage2k

    Aiursrage2k

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    Wow the game looks great.
  19. Not_Sure

    Not_Sure

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    Looks great!

    One tiny, tiny, tiny suggestion. Some people might have trouble judging distances with the changing perspective of the floor. You should add an option to switch between your current camera and one that has a flat view from the side with the iso option. That way, people could take it or leave it, and it would take almost not effort at all on your part.
  20. hippocoder

    hippocoder

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    Nice, it a sold platformer :) I like the random element a lot.
  21. landon91235

    landon91235

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    LOVE the end quotes and random levels. The art style is pretty awesome gives off a nice pixel feeling but also sleek.
  22. Uncade

    Uncade

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    Thanks! Having an optional ortho camera makes a lot of sense, I'll probably put it in as an option when I implement a settings menu. My only concern at this point is that I want to have some hazards the move towards and away from the screen, which would be difficult to perceive without perspective.

    Thanks! Looking forward to The Other Brothers!

    Thanks :D
  23. Uncade

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    Ok, just messed around with the camera, and the orthographic camera works pretty well while rendering the background with perspective

    [​IMG]
  24. derkoi

    derkoi

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    Love the look of this, reminds me of the Commodore Amiga days.

    What are you using the draw the sprites? :)
  25. Uncade

    Uncade

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    Thanks! I use ex2d to render the sprites in Unity. I draw the sprites using either Pixen on my Mac, or Sprite Something on my iPad.
  26. derkoi

    derkoi

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    Wow, Sprite Something is awesome, just bought it!
  27. Yanneyanen

    Yanneyanen

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    I think it looks really good with the orthographic camera. Stuff's easier to distinguish. The background with perspective is great, so definitely keep that ;)
  28. Uncade

    Uncade

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    Yes, yes it is. The only thing I wish it had is layers, but other than that it's one of the few iPad apps that I have that are useful for actually doing work.

    Yea, definitely going do make it an option.

    I was talking with some friends, and they really didn't like Andy's design, so I'm thinking of switching it to this one:

    [​IMG]

    Better? Worse? Thoughts?
  29. Yanneyanen

    Yanneyanen

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    It's definitely very different from the original, but I like the new one better.
  30. Uncade

    Uncade

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    Here are some more variations:
    [​IMG]
  31. Oak

    Oak

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    i love how this game looks! reminds me of wonder boy 3!

    i would keep the original char that you was using as it looks cool or maybe have it so you can choose between a few chars for variety.
  32. imaginaryhuman

    imaginaryhuman

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    I like the one in the bottom right corne with the green shirt. All the ones with glasses make the character `hidden`, that one is the only one that is `paying attention`.
  33. I am da bawss

    I am da bawss

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    Wow, this is awesome. I couldn't believe I didn't see this one until now. Subscribing now!

    Definitely the new one.
  34. Blacklight

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    Bottom right is the best. :)
  35. Yanneyanen

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    I also like number 8, as well as 2. If you plan on doing character customization you could make the default character be number 8, then add options for accesories like glasses, a suit, or a beard.
  36. Uncade

    Uncade

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    I've just updated the prototype to version 0.06. This version adds a freeze ray, summon shark, space suit, pillars, and hovering enemies to the game. I also added in a redesigned andy. Here's a video showing it off:



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  37. Uncade

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  38. Uncade

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  39. Asvarduil

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    Everything's better with Abe Lincoln.
  40. derkoi

    derkoi

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    Just wondering how you approached the randomness of the levels?
  41. Uncade

    Uncade

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  42. Zenchuck

    Zenchuck

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    Congrats man, the game looks awesome.
  43. hizral

    hizral

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    wow this is awesome, you got to build this on the wii U, will the wii U version being build with unity or some other engine.
  44. ZorNiFieD

    ZorNiFieD

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    Great for a WIP. Can't wait to play when it's complete. Well done so far!!!!!!!!!
  45. Uncade

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  46. Uncade

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