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Announcing - Gloria Victis, low fantasy MMORPG

Discussion in 'Works In Progress - Archive' started by Jog, Jun 4, 2012.

  1. ToshoDaimos

    ToshoDaimos

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    679
    Great work! It shows that you love this game and it's not all about money. :) Polak potrafi! ;)
     
  2. Farelle

    Farelle

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    wow, i didn't know this was made in unity :D I'm following this projects progress for so long already XD
     
  3. bartold

    bartold

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    May 27, 2015
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    Thank you all! And another weekly update :)



    Today’s weekly update for Gloria Victis greatly improves a crucial part of the user experience: rewarding players for their actions. From now on, as the players earn reputation by supporting their nation, they will also obtain helpful benefits reflecting their current social status.

    We have also redesigned rewards for numerous daily activities, from the basic ones like logging in, to completing daily events and achievements, including their levels and entire groups. To implement those changes we had reworked the entire buff system, solving numerous issues and enhancing the possibilities offered by the system.

    From now on we will be working on enhancing the territory control system. Players of an entire nation will earn more benefits relevant for controlling locations, including ability to upgrade the crafting workshops, therefore increasing their chances to create the best quality weapons and armours, or maximizing the amount of crafted materials.

    See you on the battlefield!

    Changelog v. 0.5.9.8

    Buffs system:

    – Improved the amount of experience earned with buffs
    – Added saving the buffs lasting longer than 1 minute on the server, so they won’t be disabled after relogging
    – Implemented buffs modifing the amount of experience earned from combat, crafting or upgrading locations, as well as a buff changing the earned reputation
    – Fixed an issue causing permament damage over time (12 damage) until the relog

    Gameplay:

    – Added buffs and debuffs related to the current character’s social status, including rewards for the positive ones
    – Redesigned the rewards for daily, weekly and monthly activity
    – Redesigned the rewards for levels of achievements, completed achievements and groups of achievements
    – Redesigned the rewards for daily events
    – Increased the damage reduction of heavy armours
    – Improved changing the guild leader
    – Improved the hit detection and synchronization of the players position
     
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  4. bartold

    bartold

    Joined:
    May 27, 2015
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    Greetings!

    The latest weekly update for Gloria Victis is live! It introduces a completely reworked hits detection system, which allows players to better control the timing and distance when performing attacks. We have also adjusted the attack ranges for different types of weapons, therefore increasing a meaning of the proper movement and reactions. In effect, the combat system became even more skill-based and more rewarding for the experienced players. Moreover, entire system works way more smoother after the overhaul, greatly improving the servers’ performance and players’ experience from battles.

    On the other hand, we have applied a brand new main menu! An animated artwork welcomes players with a promise of the core of Gloria Victis: vast but harsh lands, bloody battleground, defeat and glory and setting your goals by yourself. The new login screen also greatly harmonizes with the recently added main theme composed by Marcin Przybyłowicz and creates immersion from the very first minutes in a game!

    And the last but not least – due to preparations for the upcoming Steam release we have a pleasure to invite every Gloria Victis player for today’s stress-test! It will start on the EU server at 8 P.M. CEST – right before the PVP tournament. Everyone feel welcome to join and help us testing the recent progress, and bring all your friends from the game!

    See you on the battlefield!

    Changelog v.0.5.9.9

    – Completely reworked the hits detection system, giving players much more control over distance and timing during combat
    – Adjusted the attacks range for different types of weapons, making them reflecting the actual size of each weapon
    – Added new main menu – an animated artwork harmonizing with the recently added main theme
    – Improved the servers’ performance
     
    RavenOfCode likes this.
  5. zenGarden

    zenGarden

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    Good work.
     
  6. bartold

    bartold

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    Thank you! And dnother one. :)



    The latest weekly update for Gloria Victis brings to life a massive enhancement of the crafting system! Numerous changes have been done to either increase a meaning of the dedicated crafters and expand the profits earned by each player of a nation from conquering the lands. From now on, players will have to seek for the best ingredients and to use appropriate crafting workshops to create the high quality weapons and armors, as well as to maximize the amount of crafted materials.

    Another way to increase the quality of products is to help your own nation to conquer numerous settlements, as keeping them under control increases the crafting efficiency as well, allowing crafters to support allies with decent weaponry and armors. Therefore it becomes a common sense to claim various lands and defend them as long as possible. In the nearest future the territory control system will be expanded with building the crafting workshop from scratch and upgrading them – each location will allow the owners to maximally upgrade the specific types of workshops.

    The update introduces other significant changes as well, many of which were inspired by the feedback received from our community, such as numerous tweaks done to the reputation system in order to improve the user experience. We also added the one-handed spears, as we have often been asked for it. Combined with the recently redesigned hit detection system and attack ranges of the different weapons types, short spears will be very useful for the closed-combat group encounters, allowing players to keep a safe distance between them and the enemies.

    As in the last week, due to preparations for the upcoming Steam release we have a pleasure to invite every Gloria Victis player for today’s stress-test! It will start on the EU server at 7 P.M. CEST, before the PVP tournament. Everyone feel welcome to join and help us testing the recent progress, and bring all your friends from the game!

    See you in battle!



    Changelog v.0.5.9.9.5

    Crafting system:

    The crafting system has been greatly improved, allowing us to increase the meaning of the crafting workshops and locations where you will be able to build and upgrade them. From now on we will also be able to balance the equipment and add new recipes way easier and faster. Further improvements to the system will be released soon, including ability to choose a method of sorting the recipes list and history of the recently opened recipes.

    The system passed our internal tests, however there may still be some issues. Thank you all for careful tests and reporting all problems to support@gloriavictisgame.com!

    We have also added a large fix to the servers’ performance and stability which optimizes the network traffic caused by resources, crafting workshops and containers. Thank you very much for checking if they work properly!

    – Redesigned the equipment’s quality version – instead of [-3] to [+3] versions there are qualities from basic to [+6] (currently the highest available); while it may not be a huge change from the player’s point of view, this change will allow us to balance the equipment and add new recipes way easier and faster
    – From now on, the items’ statistics are strictly dependent on quality and basic parameters
    – To significantly improve the database operations required for the crafting system overhaul all your items (weapons and armors) have been equalized to [+2] quality
    – Improved the chance and earned experience bonuses from workshops, buffs and used materials
    – Added displaying chances for creating each possible quality version of an item
    – Added marking green the professions which are connected to a workshop selected by a player
    – Improved chat messages about created items and earned experience
    – Improved working of the crafting window after opening it by using a workshop and then opening it again “stand-alone”
    – Fixed an issue causing that after inputting manually the amount of created items only one item was created
    – Fixed an issue causing that after using the recipes “search” function profession didn’t change properly, causing leveling up another profession on the game’s client side
    – Fixed numerous minor issues with the recipes “search” function

    Occurrence of the items quality versions:

    – Vendors sell items in the basic version (without number)
    – From exploration (NPC enemies, chests etc) you can earn items up to [+2] quality, though bosses and rare chests can drop higher quality items
    – By crafting without using a proper workshop you can create items of up to [+3] quality
    – By crafting using a proper workshop you can create items of any quality, even [+6]
    – Items of higher qualities will be available on special occasions

    Reputation system:

    – Replaced the “Wanted” debuff with “Warning!” debuff which is applied after attacking a countrymen not belonging to a player’s party (its duration time is being cumulated and after the third hit it’s replaced with 10-minutes long “Traitor” debuff); names of the warned characters are displayed yellow and while they are not chased by the guards, attacking or killing them is not punished with negative reputation nor traitor status
    – Implemented earning the negative reputation and “Traitor” debuff for looting allies, except for looting players with a traitor status
    – Restored daily limit of 1000 reputation points
    – Fixed an issue causing that the NPC guards were chasing a traitor until relogging, even if the debuff duration time expired
    – Fixed an issue causing that players with negative social status were losing the traitor mark after the death

    Gameplay:

    – Improved the character’s controller – it shouldn’t lock after changing weapons (thank you for reporting any problems!)
    – Slightly increased the 2-handed spears attack range
    – Implemented one-handed spears, available from the vendors in towns and castles
    – Added negative HP reputation for the NPC mercenaries who support the players’ teams during the “Valley of Death” PVP tournament
    – Added new piece of music at the end of the PVP tournament
    – Diversified prices modifiers for selling items to the NPC vendors depending on the location – vendors in the starter towns offer lower prices than the ones in towns and castles which can be captured

    Fixes:

    – Removed duplication of the items by trading with another player and NPC vendor at the same time
    – Fixed an issue causing full repair of items after buying them back from the NPC vendors
    – Fixed an issue causing that respawn was impossible after dying from falling
    – Fixed an issue causing that character was respawning in the Castle Audunstede when choosing the closest respawn point after dying near the Lord’s Wrath Abbey
    – Fixed an issue causing that the flag capturing or upgrading events were not disappearing after finishing them
    – Fixed an issue causing that effects of blessings from the activity cards were stacking; from now on, using another card of the same type will only increase the effect’s duration time

    Performance:

    – Allowed to reduce the quality of water and terrains and resolution of the displayed objects on low and the lowest settings of “Model detail level”, improving performance on weaker video cards with low amount of VRAM memory
    – Added a large fix to the servers’ performance and stability which optimizes the network traffic caused by resources, crafting workshops and containers
     
    RavenOfCode likes this.
  7. bartold

    bartold

    Joined:
    May 27, 2015
    Posts:
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    Greetings!

    Version 0.6 is finally live! This weekly update introduces many important improvements, so the game is almost ready for the upcoming Steam release. We have tweaked the combat mechanics, balancing an impact of the crafting efficiency on the items statistics and the damage dealt with different types of weapons, as well as properties of bows, knives and short spears.

    We have also improved the reputation system, allowing players to attack and kill the traitors everywhere, except safezones in the penalty spawnpoints. The user interface was improved as well – besides of many fixes, from now on players can disable it completely to either increase an immersion or capture the perfect screenshots. Moreover, thanks to an invaluable help of our community we have also added 2 new translations: Spanish and Turkish. Thanks to this many players earned a possibility to play Gloria Victis with the interface in their native language.

    See you in battle!

    Changelog v.0.6

    Combat balance:

    – Balanced the change of the items statistics coming from their quality
    – Balanced the amount of damage dealt with different types of weapons
    – Balanced armour penetration and attack cost of bows
    – Balanced damage modifier for stabbing with knives and spears
    – Balanced the Dexterity bonus to damage dealt by bows, knives and short spears
    – Fixed stamina drain when swimming

    Gameplay:

    – Added crafting workshops in the fort and village of Mereley
    – Fixed an issue causing that the gate of inner castle in Order of Original Faith’s Keep could be destroyed only with bows
    – Traitors can now be attacked in the safe zones
    – From now traitors can’t join the PVP tournament
    – Reduces the traitors’ amount of looting points when looting the allies
    – Fixed an issue giving experience for killing enemy nation players on arena
    – Added moving the loading character to the closest friendly town if it would spawn close to the enemy settlement
    – Restored clay and beehives spawners
    – Added sound effects for blocking attacks with weapons
    – Added missing sound effects to the skeletons
    – Added 2 new community translations – Spanish and Turkish
    – Optimized the network objects spawning – thank you for reporting all found issues to support@gloriavictisgame.com!

    Interface:

    – Fixed an issue causing clicking through the interface windows
    – Restored an ability to hide the game’s interface with [F6] button
    – Restored an ability to make screenshot with [*] button (numpad)
    – Fixed displaying nameplates on the aurochs
    – Added icons of the social statuses
     
    RavenOfCode likes this.
  8. Durins-Bane

    Durins-Bane

    Joined:
    Sep 21, 2012
    Posts:
    175
    Bought it couple of days ago :) Have you ever played Darkfall reminds me of that my all time favourite game :D theres a big chunk of players that are dying for something similar but they all want you to speed up the combat a bit :)

    Sat waiting for the servers to come up now :)

    Also while I am here I noticed when you scroll using the mouse wheel on the shop window it changes the cameras distance from the player
     
  9. bartold

    bartold

    Joined:
    May 27, 2015
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    Greetings!

    The latest weekly update is already available! From now on you will be able to craft all the available short spears, as well as loot them from NPC enemies. The update also introduces numerous improvements and fixes, such as reworked hotbar and improved character’s controller. Moreover, after passing various technical problems, we have also launched a new Monteverde server located in Brazil!

    Meanwhile our designers are reworking the “Valley of Death”, including the tournament’s map and mechanics – this new massive battleground will be introduced soon! Moreover, the next update will introduce new points of interests on the peninsula placed south-west to Dunfen: village captured by relentless deserters, along with the latter’s camps set by the lakes and the main hideout on the cliffs. In the nearest future such minor locations will be added on the peninsula near Mereley as well and they all will be filled with numerous dynamic events.

    Stay tuned and see you on the battlefield!

    Changelog v. 0.6.4.2

    – Added recipes of short spears and distributed them in the NPC vendors assortment
    – Distributed short spears and their recipes in the NPC enemies drops
    – Improved hotbar’s functionality – thank you in advance for reporting all encountered issues!
    – Improved character’s controller and displaying the characters’ animations
    – Improved characters’ synchronization
    – Fixed an issue causing that in edge cases models of buildings in the world haven’t been loaded properly
    – Minor fixes and security improvements to various systems
     
  10. bartold

    bartold

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    Sooo, we have a brand new gameplay trailer!

     
    castlesidegamestudio and chingwa like this.
  11. chingwa

    chingwa

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    Congrats! Looks awesome!
     
  12. larsbertram1

    larsbertram1

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  13. msamociuk88

    msamociuk88

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    Really impressive :O
     
  14. bartold

    bartold

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    May 27, 2015
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    Thanks, it took us quite lot of time to get it done right :)