Search Unity

Animator or Animation for a simple single animation?

Discussion in 'Scripting' started by IntDev, Jun 30, 2015.

  1. IntDev

    IntDev

    Joined:
    Jan 14, 2013
    Posts:
    152
    Should I use Animator instead of Animation for a simple single animation? I don't really need a controller for this though. Is Animation deprecated?
     
    Last edited: Jun 30, 2015
  2. lordofduct

    lordofduct

    Joined:
    Oct 3, 2011
    Posts:
    8,531
    I still use Animation for everything.

    And yes, for a single animation it's a lot more lightweight than Mecanim. Not only is it lighter weight, but it's also a lot less set up.
     
    IntDev likes this.
  3. TonyLi

    TonyLi

    Joined:
    Apr 10, 2012
    Posts:
    12,694
    To add another perspective -- My projects already use Mecanim (Animator) for characters and UI transitions. For consistency's sake, I try to use Animator everywhere. This way collaborators don't need to learn two different animation systems.
     
  4. SomeGuy22

    SomeGuy22

    Joined:
    Jun 3, 2011
    Posts:
    722
    Wouldn't it be up to the compiler/programmer to use the components? Artists need only make the animations. And Unity users who've been around since 3.0 should know how to use the Animation component if it's more efficient :p