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Animation must be marked as Legacy.... and it is...

Discussion in 'Scripting' started by sam268, Oct 23, 2014.

  1. sam268

    sam268

    Joined:
    Apr 21, 2014
    Posts:
    149
    So, The animation window in Unity allows you to move bones and such to animate your objects. great. And it works great with unity prefabs like boxes and spheres. great.

    But it doesn't seem to work at all with blender models. When I make a blender model, I animate it using the animation window, and add an animation component to the model. I reference everything properly in the script, but I always get an error saying it must be marked as LEGACY. So i did. I marked it my blender model as legacy in the rig tab. However I still get this error.

    Any idea why? I would love some help with this.
     
  2. Cpt Chuckles

    Cpt Chuckles

    Joined:
    Dec 31, 2012
    Posts:
    86
    screenshots and any relevant code pls
     
  3. sam268

    sam268

    Joined:
    Apr 21, 2014
    Posts:
    149
    animation.Play("guardwalk");

    that is literally all I want lol. and I have "guardwalk on the animation component.