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Ancient warfare

Discussion in 'Works In Progress - Archive' started by janpec, Feb 5, 2013.

  1. janpec

    janpec

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    Default bow for Germanic and Gaul faction (raw and rope enforced version):


     
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  2. janpec

    janpec

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    Arrows, different types.
    1.Hunting arrow: durability high, damage low - good for hunting as it can be reused many times
    2.Blunt arrow: durability medium, damage medium - war arrow medium balanced
    3.Blunt sharp arrow: durability very low, damage high - war arrow good for piercing chain mail, cannot be reused after impact
    4.Piercing arrow: durability low-medium, damage medium-high - well balanced arrow for warfare

     
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  3. janpec

    janpec

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    I have recieved several programmer position applications, i just want to make things clear for those who apply to know what i am looking for.
    -programmer with at least 4 year coding experiance
    -previous work examples that cover either AI, pathfinding, questing or combat systems, could be work examples from any other area but those are plus
    -dedicated to project, which means is not working on another project aside

    I really dont like rejecting people but please understand that certain proof of skills is needed so that we do not waste each others time.
     
  4. janpec

    janpec

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    Arrow holder:
     
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  5. janpec

    janpec

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    Celtic dagger:


     
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  6. janpec

    janpec

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    Germanic/Gaul version of arrow holder.
     
  7. monsieur_alpha123121

    monsieur_alpha123121

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    Jesus this is looking fantastic keep up the good work, I see your still dedicated to making this game.
     
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  8. janpec

    janpec

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    Torch, different burnt stages, 2 wood texture variations.
     
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  9. KheltonHeadley

    KheltonHeadley

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    All hail Janpec!
     
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  10. janpec

    janpec

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    Carnyx war trumpet of Gauls. Its basically used for signaling movements. There are three types of movement signaling for troops such as: spoken (low distance impact), horns/trumpets (high distance impact) and flags (high distance impact). Those are by default assigned to 1 troop per battalion.


    Two different brass texture versions:


     
  11. janpec

    janpec

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    Imperial celtic helmet, with plume and without (plume mesh needs more work on it).



     
  12. janpec

    janpec

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    Celtic coins, well not just celtic basically from all northern tribes. Two different currencies overall, Roman coins and Northern tribes coins.



     
  13. janpec

    janpec

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    Secutor gladiator helmet, two different worn versions.




     
  14. janpec

    janpec

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    Programmer has recently joined project and some basic stuff is already in the works. Meanwhile still looking for second programmer for additional tasks that are waiting ahead.
    -preffered at least 4 years programming experiance
    -some work examples that cover either AI, multiplyer, combat systems, or similar.
     
  15. janpec

    janpec

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    Gladiator shield:


    Wireframe:
     
  16. janpec

    janpec

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    Repair hammer for siedge weapons, building of defense systems, house building and weapon repair. Default for all factions.

     
  17. JamesArndt

    JamesArndt

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    The props and weapons look great. Really nice work. I do have to mention though, that the characters don't look nearly up to that same quality level.
     
  18. janpec

    janpec

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    Thanks James. There have been no characters done yet, the one from previous page is only prototype to test characters armor and texture spacing-spliting it doesnt represent any work that will be included later.

    *The ones from first page aswell are prototype blockout characters.
     
    Last edited: Sep 2, 2014
  19. janpec

    janpec

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    Trident spear, two variations, mainly gladiator weapon.

     
  20. janpec

    janpec

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    Sand texture, one with flat normals and one bumpier. For arena and deserts, need more variations for deserts.

     
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  21. Kirbyrawr

    Kirbyrawr

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    Hi Janpec, the bow have bones for the animation?
    Nice work by the way!
     
  22. janpec

    janpec

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    Hey, yes bows have bones, 3 bones on each side of bow and one central bow for rope.
     
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  23. janpec

    janpec

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    Thracian / gladiator sword type sica.



     
  24. janpec

    janpec

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    Roman water bottle (large sized). Default is small sized leather bottle, if upgraded this steel bottle holds more water.
     
  25. janpec

    janpec

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    Celtic royal sword (long sword):
     
  26. janpec

    janpec

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    Celtic royal brass shield, strong durability.
     
  27. janpec

    janpec

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    Roman scutum shield (early imperial):
     
  28. janpec

    janpec

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    Pine trees, got those made while ago, have to redo a lot on them. Will put vegetation on hold as i might use Speedtree rather due to time gain.
     
  29. janpec

    janpec

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    Deers, male female, used same mesh just made horns as hiden/visible object to spare on drawcalls.
     
  30. janpec

    janpec

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    River rocks with different texture, POM enabled.
     
  31. janpec

    janpec

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    Roman light pilum (less durability than heavy pilum and less damage).
     
  32. janpec

    janpec

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    Falx sword, two handed sword, very strong - destructive against wooden shields.
     
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  33. janpec

    janpec

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    Archery practice target.
     
  34. janpec

    janpec

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    Roman roof texture, will be using vertex material blending betwen textures.

     
  35. janpec

    janpec

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    Road textures, will use EasyRoads to use its pavement method along.:


    And a quick composition of blending.
     
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  36. janpec

    janpec

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    Timber shed, for wood stacking.




     
  37. janpec

    janpec

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    Still looking for programmer, if you are interested PM is wellcome.


    Hm not sure what i have to do to bump this to next page, seems like too many stuff already for one page.
     
  38. virror

    virror

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    Looking great as always : D
     
  39. janpec

    janpec

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    Wooden texture, mainly for walls and forts.
     
  40. janpec

    janpec

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    Pickaxe, used for wood chopping and stone/gold/silver extraction. Its default for all factions and its part of expanded basic equipment as upgrade, which allows troops to gather resources with it, along with villagers who get it from start on.

     
  41. janpec

    janpec

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    Carts, normal wooden and steel enforced (faster speed). Had basic of it made while ago, just redid textures and mesh a bit. Carts can be attached on oxen or horse for transportation of goods (trading, looting, etc).
     
  42. janpec

    janpec

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    Oxen. Have to adjust anatomy a bit later.
     
  43. janpec

    janpec

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    Gold and iron ore.


    Production and resource gathering cycle, oh forgot to add on picture, gold bars can be then shaped into coins:


    Gold bar:


    Silver bar:


    Iron bar:
     
    Last edited: Sep 22, 2014
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  44. Jaqal

    Jaqal

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    I don't know if you are creating your own models but they are very good! I often find inspiration on your page when i'm having a hard time making my game. I can tell you are very passionate about this project!
     
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  45. janpec

    janpec

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    Oh cheers Jaqal i am checking your project usually daily as well tracking progress as it looks very good idea, and yes models are done by me.
     
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  46. Ra1den

    Ra1den

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    These Screens are amazing! we want GAMEPLAY! :D
     
  47. janpec

    janpec

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    Muddy texture mainly for northern landscape.
     
  48. janpec

    janpec

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    Blacksmith tool.

     
  49. janpec

    janpec

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    Blacksmith "table". Basically option to construct weaponry from iron bars either by blacksmith in village /town or by portable use and placement on stumps/tables.

     
  50. janpec

    janpec

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    Roman weighted pilum , heavy damage.