Following from the amazing success of the Pongy Jam Challenge Your challenge if you are willing to accept it is to make a maze game with Unity as fast and as fun as you can. If you accept the challenge please post here that you're in then post again with links, info on how it went and how long it took and an image of your finished amazing game. Examples of maze games, Pac-man, Gauntlet, Bomberman or those frustrating wooden puzzles with ball bearings in them or scary 3d maze games ect. Stop reading and start creating, GO! PS: the Ludum Dare site has some handy free tools for game asset generation http://www.ludumdare.com/compo/tools/
Already!? I wanted to spend some time this weekend and finish my "gnop" game, am I to assume there's no rule on everything being made from scratch? I kind of liked that one...
No problem. You can start any of the "jams". Pongy Jam is still open, the idea is that you can start any time and time yourself. Then discuss how it went on the thread.
My Amazing Jam attempt, as you can see I went for the rolling ball in a maze option! Try it here - http://arowx.itch.io/ball-puzzle Controls Mouse to tilt and LMB to restart on game over. It even has particles and sfx. Time about 2 hrs 20 mins. But I opted for the physics based puzzle option. NB: Current version has updated physics, you tilt the gravity vector not the plane, and a gyro tilt indicator. It's no longer the 2:20 version more like 3-4 hr version.
Cool that's 2 of the millions of Unity users, maybe they are busy making some great games! Anyway I'm in again, well technically I started this on Saturday, but having great fun! WIP Screenshot!
I'm in, here is my submission...I think this counts as a maze game...it's a maze/stealth game. http://taptoongames.com/Stealth/Game.html
Maybe you could make the mouse tilt affect the gravity vector, rather than tilting the platform, as currently, it's really easy to cause the ball to fly off or clip straight through the maze...
Hmmm... I just might give this a whirl. There was an old maze-ish game I was experimenting with several years back in flash. Might be kinda fun to see how quickly I can build it in Unity.
Not many takers for this challenge, need a little bit of help? http://forum.unity3d.com/threads/no-go-over-o.258918/#post-1712594