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Alternatives to WebPlayer

Discussion in 'Editor & General Support' started by perplex_bcn, Oct 15, 2015.

  1. perplex_bcn

    perplex_bcn

    Joined:
    Mar 1, 2013
    Posts:
    22
    Hi,
    Nowdays we are using the Unity WebPlayer in our professional site. Due to the last news (no more NPAPI for Chrome, and more comming) and the fact that Unity WebPlayer has announced its end-of-life process (March 2016), we are planning to search other options within Unity. The scenes have intensive calculations (simulations, laplacians...). We are also used to do many updates of the player.

    We see two options:
    1.- Like now, but using WebGl (generated by unity) instead of WebPlayer
    2.- Unity standalone application using a kit like uWebKit. The entry point is the web site, then at some points we switch the control to unity, and when finished the control is returned to the web site.

    So, the question is...
    What do you think could be the best choice?

    Kind regards,
     
    Last edited: Oct 16, 2015
    Boomer_McBooms likes this.
  2. diekeure

    diekeure

    Joined:
    Jan 25, 2013
    Posts:
    221
    I just stumbled upon your question, too bad it has been unanswered thus far.

    But it is not possible to give an answer just yet, whether it would be possible to create a webgl version or not is really up to the kind of project you're trying to make. Can you provide an example of your site? What do you mean by intensive calculations? Is it heavy on the cpu/gpu/memory?
     
    Boomer_McBooms likes this.