I'm getting some funny results with this tool and was hoping someone else might have some advice. 1) Firstly a question - is there any reason why I shouldn't replace EVERY material in my scene with an instance of B2M in order to generate normal maps and give everything a uniform appearance? Is this NOT what the tool is intended for? 2) The reason I ask that: I have done this, and there seems to be major problems now when attempting to build my project. Especially for iOS, but also sometimes for Standalone. I get crashes etc. 3) Also, in the editor when I run my game, there's a good second or two where everything is just BLUE, and then the generated textures start appearing one by one. As I walk around in the game, this happens each time I "look at" a texture that I haven't "seen" before. 4) When moving back and forth between scenes, coming out of Play mode, there's often a very lengthy reimport of all of the B2M instances. All in all, there seems to be a lot of negatives piling up and I'm starting to doubt my decision to put B2M into the project. Would hate to stop using it and throw that money away, so I'm hoping I'm just using the tool incorrectly? If anyone has experience in using B2M successfully, I'd love to hear your thoughts/advice. Thanks!