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After upgrade to Unity 5.3 the Text Meshs had moved upwards

Discussion in 'Immediate Mode GUI (IMGUI)' started by www_3dart_es, Dec 16, 2015.

  1. www_3dart_es

    www_3dart_es

    Joined:
    May 24, 2013
    Posts:
    219
    Hello, I upgraded my proyect to Unity 5.3 and all the Text Meshs had moved upwards. You made some changes in Unity 5.3.0f4 or it is a bug? (on Unity 5.2.3f1 is was working correctly).

    TextMeshesMoved.jpg
     
  2. www_3dart_es

    www_3dart_es

    Joined:
    May 24, 2013
    Posts:
    219
    Nobody have this problem?
     
  3. NoHalfMeasures

    NoHalfMeasures

    Joined:
    Jan 21, 2014
    Posts:
    7
    Yup getting this Exact Issue any font that is not of Character Type 'Dynamic' it becomes offset and only started on 5.3+ anything below and it functions/displays correctly

    Example:

    The Issue


    How it should look (Using Dynamic Character Type)


    Font Settings as Reference



    Edit:

    Submitted a Bug Report, Case ID #756085
     
    Last edited: Dec 21, 2015
  4. www_3dart_es

    www_3dart_es

    Joined:
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    Then we should make a bug report?
     
  5. www_3dart_es

    www_3dart_es

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    Tested on Unity 5.3.1 and it continues equal...
     
  6. NoHalfMeasures

    NoHalfMeasures

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  7. www_3dart_es

    www_3dart_es

    Joined:
    May 24, 2013
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    Thanks for your answer.

    Regards.
     
  8. Neonlyte

    Neonlyte

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    Oct 17, 2013
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    513
    I don't think they even looked into this after that issue claimed to be fixed. Mine was closed as a duplicate two hours after submission. Has any other bug reports regarding this survived?
     
  9. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
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    8,227
    Bugs fixed just not in a public release yet. Keep an eye on the patch release notes.
     
  10. wlad_s

    wlad_s

    Joined:
    Feb 18, 2011
    Posts:
    148
    Seems like it's not fixed in the newest patch 5.31.p3?

    If I move my meshes now to make it look right, will I have to move them again after the bug is fixed?
     
  11. karl_jones

    karl_jones

    Unity Technologies

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    The fix is in next weeks 5.3.2p1
     
  12. Bampf

    Bampf

    Joined:
    Oct 21, 2005
    Posts:
    369
    I am having this problem or a similar one with 5.3.2f1. All of my GUIButtons have their text too high up. I didn't have it wlth an earlier version of 5.x (sorry, not sure which one I upgraded from.)

    Was this problem fixed for everyone else, or is this still the same issue?
     
  13. Bampf

    Bampf

    Joined:
    Oct 21, 2005
    Posts:
    369
    I see the issue linked above is marked "fixed in 5.4.0". So I guess I don't need anyone to confirm that its still an issue. Thanks..
     
  14. Bampf

    Bampf

    Joined:
    Oct 21, 2005
    Posts:
    369
    Seems to be fixed in 5.3.3!

    I didn't see a specific release note about it, unless it was this one: "Fixed issue with incorrect accent calculation for non-dynamic fonts. (747512)". But I ran a quick test and all my button text was rendered correctly.
     
    karl_jones likes this.