I really need some crucial tasks relating array. In flash, they look like: Array.push(Item) - add an item to an array Array[ItemName] - get an array by name I know you can usually do them in C# by using std::vector and other fancy scripts, but that doesn't work in nity. Is there a way around?
Unity doesn't use C++. Look here for some of the collections you can use in C# and Unityscript. --Eric
Sorry, I ment C#. Edit: That does solve SOME of my problems. Not sure how to add named indexes though...
I think you should use the "Dictionary" Class for it. This class will have a "key" and a "value". I recommend you to use this class like this. Dictionary < key, value> test_Dic = new Dictionary<key, value>(); The 'key' part should be written into type of variable. For example Dictionary < int, value> test_Dic = new Dictionary< int, value>(); if you are using Item with Item_ID(int) then you should use int for 'key' value. and 'value' can be anything. It can be written into type of variable like 'key'. For example Dictionary <int, int> or Dictionary < int, string> like this. And finally I like to say you can use 'value' into class type. This is very important part. Because you can use like this! Dictionary <string(this is for Item name), Item(this is item class)> = new Dictionary <string, Item>(); This is very useful and you will use "Dictionary" class very often with "ArrayList". Before I end up this commend, you should add top of the code like this(blue one). using UnityEngine; using System.Collection; using System.Collection.Generic; if you are more interested in Dictionary class, go into this site. http://msdn.microsoft.com/en-US/library/vstudio/xfhwa508(v=vs.110).aspx
You mentioned std::vector, though, so I suggest refreshing on the differences between the two. They're both called C-something and they can often look similar or even identical, but they are quite different languages and life will be hard if you get them mixed up.