OK, using this generic code for enemies...problem is, the Unity 4.6 FPS character controller, can't be added to the enemy PreFab....it works if I add it in the hieracharcy....but won't work from a prefab, that I want to spawn.How do I fix this? Code (CSharp): using UnityEngine; using System.Collections; public class navmesh : MonoBehaviour { NavMeshAgent agent; public Transform target; // Use this for initialization void Start () { agent = GetComponent<NavMeshAgent>(); } // Update is called once per frame void Update () { agent.SetDestination(target.position); } }
nevermind figured it out Code (CSharp): player = GameObject.FindGameObjectWithTag ("Player").transform;