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AdBanner omission on iOS

Discussion in 'iOS and tvOS' started by plasticYoda, Jun 28, 2015.

  1. plasticYoda

    plasticYoda

    Joined:
    Aug 20, 2013
    Posts:
    62
    Can someone please fix the omission of a callback trigger when an iAd fails to load. It's a pretty simple one line fix in your iOS project template, and I do it every time I download a new version of Unity, or failing that, every time I do a 'replace' or start a new iOS App. I know it's not a major problem, but it's such an easy fix.

    http://www.cwgtech.com/?p=89

    Thanks
     
  2. Alexey

    Alexey

    Unity Technologies

    Joined:
    May 10, 2010
    Posts:
    1,624
    i'm trying to bring it into 5.2 so stay tuned for release notes when it gets out
    *it = special "failed to load" delegate, i dont like the "lets reuse" pattern (but i do understand why this guy made it this way)
     
  3. plasticYoda

    plasticYoda

    Joined:
    Aug 20, 2013
    Posts:
    62
    Yeah - I'd rather have a special callback too - but a one line change is simple. Love to see it in 4.6 (I've not made the change to 5.0 yet - too many legacy apps to update once I do).

    Thanks for the update though - much appreciated.
     
  4. Alexey

    Alexey

    Unity Technologies

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    May 10, 2010
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    1,624
    >>Love to see it in 4.6 (I've not made the change to 5.0 yet - too many legacy apps to update once I do).
    everyone wants everything in 4.x ;-)
    the change in question is quite straightforward so we will see how that backporting to 4.x will play out ;-)