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Action Game Starter Kit is just Released !!

Discussion in 'Assets and Asset Store' started by insaneoops, Sep 3, 2013.

  1. rickcollette

    rickcollette

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    Gotcha - I managed to dig up an old NGUI 2.7 I had from last year.. thanks!
     
  2. peanutt

    peanutt

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    Just wondering are there plans to have an inventory system to cycle through weapon pickups?

    Thanks
    Adam
     
  3. insaneoops

    insaneoops

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    Of course I do,
    This is my hobby project, that's why I'll do my best.
    Store system, parts change system, in app system, weapon change system, network system and also character AI system.
    Step by step, that'll be be updated.
    Just let me know what you want.

    Let's make this little starter kit with together, I hope.

    Have a nice today.
     
  4. peanutt

    peanutt

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    Sounds good..You got another sale then.

    Cheers
    Adam
     
  5. matt1610

    matt1610

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    If possible could you create simple tutorial on creating a brand new scene from scratch? Also, what about making the character jump? I might attempt to create a jump with Playmaker do you think that would be the best bet?
     
  6. matt1610

    matt1610

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    I was really excited about future updates and support when I bought this package but it looks like it has been abandoned.
     
  7. rickcollette

    rickcollette

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    I don't understand your statement. Last update was today: Version: 1.3.0 (Jan 29, 2014)Size: 36.8 MB
     
  8. insaneoops

    insaneoops

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    Hi.

    Please just give me some time.
    Nowadays, I'm really busy on company work, that's why the update will be delayed some time.

    Next update will be,
    1. Player's jump and dash action using swipe will be added.
    2. Pet's AI will be added.
    3. NGUI v3.x will be supported.

    Thanks always you guys.

    Have a nice today.
     
  9. rickcollette

    rickcollette

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    woohoo!
     
  10. rubble1

    rubble1

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    Wow,

    Looking forward to these updates. Great kit by the way.

    I did have some questions:

    - If I had ready made character meshes and I don't want to swap their parts is it possible to just select one of many characters? How should I go about doing that?
    - For the pet, does it have to be a sort of flying creature like in the kit, or can I swap it out for something else, maybe another humanoid teammate (like the player)?

    Thanks
     
  11. matt1610

    matt1610

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    Awesome I can't wait, especially for the jump action, I'll be checking back every day, thanks!
     
  12. rickcollette

    rickcollette

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    +1
     
  13. matt1610

    matt1610

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    Any news on the jump yet?
     
  14. matt1610

    matt1610

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    Do you know when you will have some time to work on this?
     
  15. matt1610

    matt1610

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  16. rickcollette

    rickcollette

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    I'm really hoping this happens. As a non-art person, chopping up models and meshes, creating models, etc.. not my cup of tea...
    It has been a couple of weeks since anything has been posted - anyone doing anything awesome with this?
     
  17. matt1610

    matt1610

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    This guy seems to have gone AWOL on us, if anyone is keen on maybe having a group on Skype or something to discuss any problems and how to work with this Package let me know I think it would be a great idea, add me: skype name is mattsbi and we can talk about it. I'm stuck on some really small issues that are holding me back, if anyone could offer me a hand with them I'd be more than willing to help you out with anything I can.
     
  18. blackbird

    blackbird

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    any chance to integrate mecanim ?
     
  19. JonJon21

    JonJon21

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    Hello. Looking forward to these updates. Project is still supported, you're just busy, right?

    How hard is it to get behind the engine and customize things in the code behind the curtain? Or, would it be better to start an engine from scratch?
     
  20. eridani

    eridani

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    Has this asset been abandoned?
     
  21. jjiwa

    jjiwa

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    so great assets ,but lack of update.
     
  22. MadMapp

    MadMapp

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    was thinking of buying this.. is support still live?? is the forum still going?
     
  23. ConduitOneSix

    ConduitOneSix

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    Hello All,

    Considering how imensely responsive the developer was in earlier parts of this thread, he/she must have become really busy with work or some other big life change.

    I'm currently at beginner level in Unity, thus I'm not very familiar with mow things are packaged in the Asset store.

    This is listed in the Complete Projects/Template section of the store thus I have expectations for customizability before all else. Meaning, I can add in my own features whistle waiting for developer upgrades.

    Can anyone that bought Insaneoops' Kit confirm any of the following:
    • I see scripts in the package contents view on the asset page, what are the dependencies?
      • NGUI was mentioned when I was reading the thread, anything else...
    • Do we get full source code to modify and extend it on our own?
    • Do we have enough access to swap out or replace the libraries that were used?
    • Do we need to modify it to work properly with Unity 5.x
    What I'm getting at is can I use this as a starting point (the developer did say that documentation was updated in English) and totally make something different looking when I'm finished?

    Given the work already put into this kit, it is by no means a bad deal at 25 dollars.

    I just want to know do I get access to the source code enough to mold it for my use if the developer's roadmap has gone on hiatus.

    Cheers