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Action Game Starter Kit is just Released !!

Discussion in 'Assets and Asset Store' started by insaneoops, Sep 3, 2013.

  1. insaneoops

    insaneoops

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    Hi, everyone.

    Action Game Starter Kit is just Released !!

    http://u3d.as/content/insaneoops/action-game-starter-kit/5kr

    This package has everything you need to create a basic top-down fighting game, complete with controls, animations, enemies, fighting, pickups, levelling-up and spawn system.

    Get a headstart with this simple, clean and elegant starter kit!

    How to divide skinnedMesh for Player’s parts tutorial is added !!
    https://drive.google.com/file/d/0B8TCIjJ5YGDRSjQtUkJ2T0R3QVE/edit?usp=sharing


    $Tutorial.jpg

    Action Game Starter Kit consist of

    - PC Mobile is supported.
    - Character selection menu.
    - Player's basic range attack.
    - Summon Creature
    - Auto targeting system.
    - Boss Monster AI.
    - Pet system Pet AI.
    - Item pickup for weapon change.
    - Boss Monster spawn system.
    - LevelUp system.
    - And more.

    All 3dsmax files is included such like Player, Boss, Monster, Pet, Weapons

    ---------------------------------------------------------------------------------------------

    Unity3D Action Game Starter Kit v1.3.0 WebPlayer Demo
    http://www.insaneoops.com/ActionGameStarterKitWebB/ActionGameStarterKitWebB.html




    Player Setting

    Player Parts setting

    Boss Setting

    Weapon Setting


    $Screen01.jpg $Screen02.jpg View attachment 78211 $Screen04.jpg
     

    Attached Files:

    Last edited: Dec 23, 2013
  2. Tortyfoo

    Tortyfoo

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    Looks interesting. Watched the video and see it is mainly melee and a brief section with a gun but does it allow for a spell style system so could use a Mage style character?
     
  3. insaneoops

    insaneoops

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    Thanks for your advice.
    I'll update spell system future update.

    Have a nice today.
     
  4. Der_Kevin

    Der_Kevin

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    Hey, looks great. i would buy it but one thing is missing to make it interesting for me.
    having a lock-aiming function like the one you have in zelda for example. so if you press shift than the nearest enemy is selected and you focus on him until release the shift button.

    or are you offering custom work on your system? cause i would be very interested in that. just let me know
     
    Last edited: Sep 5, 2013
  5. GregMeach

    GregMeach

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    The kit looks very cool... as for updates, so far you have:
    1. English comments
    2. Spell system

    and I'll request that once you can save and load player progress / data; I'll buy a copy.

    :)
     
  6. insaneoops

    insaneoops

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    1. English comments will be added next week.
    2. Spell system is in progress.

    Thanks for your good advice.
     
  7. Venged

    Venged

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    Looks very cool!
     
  8. GregMeach

    GregMeach

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    Awesome - please comment on wether or not you can some type of save/load function.
     
  9. insaneoops

    insaneoops

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    English comments is just added.
     
  10. johny

    johny

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    GregMeach, you really need to specify save/load system. What is it saving and loading? Just player position because that would literally take 2 minutes to add in yourself with simple player.prefs.
     
  11. V0odo0

    V0odo0

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    Interesting. But what exactly included in this package? And it will be great if you add something like combos for melee weapon.
     
  12. RandAlThor

    RandAlThor

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    What is the yellow pet thing?
    Will it help me in some way?
    How can i use it?
     
  13. insaneoops

    insaneoops

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    In November update,
    Pet will attack the enemies with player together.

    In November update will be
    1. Animation system will be changed to Mecanim animation system.
    2. Character selection menu will be added.
    3. Pet will be attacking the enemies with player together.
    4. Attack option will be added for automatic attacking or manual attacking

    In December update will be
    1. Store system will be added.
    2. Spell attack will be added for player.
    3. Dash, jump action will be added.

    Thanks.!!
     
    Last edited: Oct 28, 2013
  14. anmadang

    anmadang

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    Wow, it's miracle? hohoho. With this asset, I'll make Great 3D action game!
     
  15. insaneoops

    insaneoops

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    Range Attack is just added !!
     
  16. insaneoops

    insaneoops

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    WebPlayer Demo is added !!
     
  17. insaneoops

    insaneoops

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    added select character scene.
     
  18. GregMeach

    GregMeach

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    Since the kit includes:
    I would like to see it save:
    1. Players stats (level) which would certainly be more than the players position
    2. Inventory (pickups)
    3. Re-spawn point (spawn)
    Updated for v1.3
    1a Include character selection in saved Player stats.
    :)
     
  19. toto2003

    toto2003

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    hello
    i got this asset, and it s pretty good so far, i look into some script and i notice that you use itween, will you considering using other framwork as leantween or hotween or gokit as i heard it s way faster, especially for mobile.

    cheers
     
  20. insaneoops

    insaneoops

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    Next week update.

    1. Pet will be attacking enemies with player together.
    2. Auto resolution will be added for android and iOS device.

     
  21. insaneoops

    insaneoops

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    Unity Action Game Starter Kit v1.2.0 will be updated on next week.
     
  22. Randize

    Randize

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    Just bought this, I'm gonna start my first project with you Kit insaneoops, you've got insane updates which is why I'm rooting for your kit. Keep them coming!
     
  23. insaneoops

    insaneoops

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    Unity3D Action Game Starter Kit v1.3.0 will be updated as soon possible.
    Check preview
     
  24. RandAlThor

    RandAlThor

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    Nice update :)
    Once i ask about the pet and i saw a demo video where he/she fights too.
    Is this included now?
     
  25. insaneoops

    insaneoops

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    Hi
    I'm sorry that's not be included this version.
    Because of some bug is in pet AI.
    Maybe january, that'll be updated and also animation system will be supported both macamim and lagacy animation system.
     
  26. rickcollette

    rickcollette

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    I could not find a doc on doing simple things like replacing the player characters, monsters, etc. The read me points to a youtube video of someone playing the game, but nothing about the setup or any docs at all real - other than the comments in the source code.. am I missing something?
     
  27. insaneoops

    insaneoops

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    Hi.
    Maybe, It'll be updated on next weekend, I hope so.
    Because of my english skill.
    I'm doing my best to prepare User Guide written in english.

    Have a nice weekend.
     
  28. insaneoops

    insaneoops

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  29. rickcollette

    rickcollette

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    That is AWESOME
     
  30. toto2003

    toto2003

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    insaneoops! YOU RRRROCK!!!!
     
  31. rickcollette

    rickcollette

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    Any chance on some documentation as to how to change out the players and the mobs?
     
  32. insaneoops

    insaneoops

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  33. rickcollette

    rickcollette

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    Man - that was awesome - thanks!
     
  34. insaneoops

    insaneoops

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    v1.3.0 is just updated !!
     
  35. rickcollette

    rickcollette

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    so - not being an expert at splitting up my models or whatever.. how do you take a regular 3d character model from the asset store and add that in? So dar, I only see a way to hand draw individual parts (head, hands, etc) - but no way to drop in a completely pre-created model. Example: If want to use this: https://www.assetstore.unity3d.com/#/content/4331
     
  36. insaneoops

    insaneoops

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    Hi, Thanks for your suggestion.

    Working with other's FBX files is so difficult.
    Bone structure might be different, and also some difficult to modify their bone structure and skin weight.
    With other's FBX files, Adding animation is also difficult.
    I suggest you work with 3dsmax files not fbx files.

    I think you want to apply your own character and your own animation.
    Until next week, I'll prepare some tutorial about that using this character.
    $CharacterImages.jpg

    Have a nice today.
     
  37. rickcollette

    rickcollette

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    You go way beyond on your support. I have to commend you on your work and efforts.. awesome :)
     
  38. Randize

    Randize

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    Great update man! Keep it up!
     
  39. botroidal

    botroidal

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    awesome job!!!!

    when do you think to put mecanim system?

    do you try to put a combo system attack for player?

    Thx and regards.
     
  40. toto2003

    toto2003

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    +1 on the combo system
    -1 for mecanim please not now...
     
  41. Vikram_Kyle

    Vikram_Kyle

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    Thanks for sharing information....
     
  42. matt1610

    matt1610

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    I've just purchased this kit, it looks awesome, but when I import it into unity and play it none of the animations are working, I get an enormous amount of the following error inside the console : The animation state could not be played because it couldn't be found!

    I'm very new to using Unity so this could well be some silly mistake I am making, could you guys point me in the right direction?

    Thanks.
     
  43. insaneoops

    insaneoops

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    Hi.

    Open 1MainMenu first, and play.

    If you have any suggestion or question, just let me know.

    Have a nice today.
     
  44. insaneoops

    insaneoops

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  45. rickcollette

    rickcollette

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  46. matt1610

    matt1610

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    Could you create a tutorial on how to create a new scene from scratch?
     
  47. insaneoops

    insaneoops

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    Hi.

    Next week, I'll make tutorial using that.

    Have a nice today.
     
  48. bravery

    bravery

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    Hi insaneoops,

    Looks interesting kit, I have played the demo and looks it will done, however I have a couple of question for this kit:
    1- I wonder why when you click on left mouse button (or normal on mobile) the player do play only one kind attack, usually in such a game when you contiune cliking on the normal button your player will play a list of attacks (like Combo system) to give the game more fun factor, so does your kit support such a thing?
    2- I can see the spawn of enemies usually happening on a circular way, where enemies spawn at the same-time from around you, can we change this spawn beahviour? can we have multiple-spawn behaviour for the enemies?
    3- Are you planing to include a store where the player can buy weapons/abilites based based on the points that he collect during gameply?
    4- How easy is the system to introduce more power-ups and weapons?

    Thanks
     
    Last edited: Dec 26, 2013
  49. rickcollette

    rickcollette

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    Question - will this work with the current version of NGUI? I don't have the version you use in this game..

    EDIT: Nope... No go.. Any chance of an update that works with the current NGUI?
     
    Last edited: Dec 30, 2013
  50. insaneoops

    insaneoops

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    Hi

    I'm using NGUI Distribution Edition
    http://www.tasharen.com/get.php?file=NGUIDistro
    It has same function with this
    NGUI Free Edition
    http://www.tasharen.com/get.php?file=NGUI

    If you use NGUI commercial version, Action Game Starter Kit can use NGUI version up to 2.7.

    There are big difference between NGUI 2.x and 3.x.

    In January update, I'll support NGUI v3.x also.

    Thanks always.

    Have a nice day.