hello, everybody. i'm comfuse about the asset load API. i want generate *.prefab file when import the *.fbx file. step 1: load *.fbx file step 2: Create *.prefab file step 3: load *.prefab file and Instantiate it. i try the code such below, but return null: [Windows] Code (CSharp): var prefab = AssetDatabase.LoadMainAssetAtPath(""); Debug.Log(prefab); // This instantiates the prefab into the Hierarchy. var instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab);