hello , well as i stated in the title , i'm kind of confused about how do i approach using prefabs , now we're about to build a playable version of our 2.5 d mobile game , we haven't used prefab before it's all gameObjects ,mainly sprites , so should we start making prefabs for everything , it seams like a lot of work to do , since everything is connected, hope you give me an insight on how to approach this ,
What do you mean everything is connected? If you already built the game then AFAIK the only real benefit is saved disk space from making prefabs, and I imagine that would be negligible at best. I'm hoping someone else jumps in and correct me though, I've pretty new to Unity myself...
hello wijiman , thanx for your reply , what i mean by everything is connected ,is everytime i drop a prefab in the game scene i have to assign variables to the script attached to that prefab , which slow me down a lot , i think i will skip the prefab thing, since everything works great for now , it will save me from a lot of headache and i'll gain a lot of time , hope i'm not wrong