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a question about using prefabs

Discussion in '2D' started by cstlmode, May 23, 2016.

  1. cstlmode

    cstlmode

    Joined:
    Dec 2, 2014
    Posts:
    88
    hello ,
    well as i stated in the title , i'm kind of confused about how do i approach using prefabs , now we're about to build a playable version of our 2.5 d mobile game , we haven't used prefab before it's all gameObjects ,mainly sprites , so should we start making prefabs for everything , it seams like a lot of work to do , since everything is connected,
    hope you give me an insight on how to approach this ,
     
  2. wijman

    wijman

    Joined:
    Aug 14, 2012
    Posts:
    13
    What do you mean everything is connected? If you already built the game then AFAIK the only real benefit is saved disk space from making prefabs, and I imagine that would be negligible at best. I'm hoping someone else jumps in and correct me though, I've pretty new to Unity myself...
     
  3. cstlmode

    cstlmode

    Joined:
    Dec 2, 2014
    Posts:
    88
    hello wijiman ,
    thanx for your reply ,
    what i mean by everything is connected ,is everytime i drop a prefab in the game scene i have to assign variables to the script attached to that prefab , which slow me down a lot ,
    i think i will skip the prefab thing, since everything works great for now , it will save me from a lot of headache and i'll gain a lot of time ,
    hope i'm not wrong