Lately, we've been working on a tech demo to showcase our virtual texturing extension. After deciding to go for deferred rendering, we started looking for a good post-process anti-aliasing approximation technique.
Not long after testing a few AA solutions, including NFAA and Unity's luminance edge blur, we ended up porting FXAA over to Unity. While it isn't without it's problems, it gave us very acceptable results:
We figured that some of you might also have a use for this AA technique so we decided to share it.
Feel free to to download it using one of the following mirrors:
http://insidious.pt/downloads/FXAA3.unitypackage
http://dl.dropbox.com/u/14079608/FXAA3.unitypackage
To make it work, simply:
1) Install the package
2) Select your camera object
3) Add the component "Image Effects/FXAA3"
No need to tweak any parameters, just plug and play.
I was called into attention that a FXAA Unity port has already been done by gaustwick a week ago. He's been comparing several techniques with FXAA and posted the results. Feel free to check out his thread.


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