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Omg Pleaseee make a level for us to test, i just HAVE to play that ):
2nd one
TriSpefear Games
"Real games, for once"
It's looking pretty good! But both of these weapon positions are taking up a lot of real estate. The top one takes up a good quarter of the screen.Hi,
sorry for not posting an update this week, but we have been working on the character and the new animations
i would like to know which position for the weapon would you prefer:
do you prefer this one:
Attachment 23303
or this one:
Attachment 23304
thanks for the support
we also created a facebook page, so if you want to help us or just follow us, then follow us on facebook and also on youtubehere is the link : http://www.facebook.com/pages/Drunke...29621573796831
Take a look at the weapon position in Black Ops.
http://www.gamespot.com/xbox360/acti...6/?full_size=1
It uses a significantly smaller amount of space allowing a wider view of the play area.
@Skylebones
thanks,
i improved the position and now you can see more of whats in front of the player
we are having many problems with this new update so i'm not really sure we will be posting an update this week, but a new video will be up tomorrow
i did a speed modelling video of a Remington Shotgun so we have something to show to our fans
also if anyone would like to see a weapon in this game, then share with us what you would like to see and we might also do a speed modelling video of that weapon too
thanks, and keep those feedbacks coming
Looks promising!![]()
May I ask how you achieved the crosshair? It's the first time I've noticed a crosshair that is not static when made with Unity![]()
You should look more then. It's been done before.
@ Darky
it's very simple
just made 4 Gui textures and changed their position when i want them to move
Well right now i'm uploading a new video
it's a speed modeling video of a new weapon
i'll post here the link to the video when it's done )
New Video is up
like i said in the previous post, its a speed modelling video of a new weapon
if you would like to see a particular weapon in this game, then share with us and i might also do a speed modeling video of that weapon too
This weapon took 3 - 4 hours to make and has a total of 1557 vertices and 1481 polygons
Awesome, very cool! I wish I had your modeling skills!New Video is up
like i said in the previous post, its a speed modelling video of a new weapon
if you would like to see a particular weapon in this game, then share with us and i might also do a speed modeling video of that weapon too
This weapon took 3 - 4 hours to make and has a total of 1557 vertices and 1481 polygons
omg i wanna play this nowww!!!! and its WIP imagine the final product!!!....gosh good job guys!
how about an AA-12?![]()
New Update #5:
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Follow us : http://www.facebook.com/pages/Drunke...29621573796831
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We are having many problems translating from unity to blender for the animations, so we had to disable some features, we will try to fix everything for the next update
Note that all Animations and character are stil WIP, they will change in the next updates
Update #5 :
- New Character
- New Animations
- Fixed some problems with collision
- Smoother transitions between animations
- Fixed problem when standing on edges
Go go go guys)))
I like the animations is this going to be MP fps?
Portfolio:Under construction!
Cartoony Weapon Pack-Medieval-FREE
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@ivanzu
it will have both singleplayer and multiplayer
by the end of this month we will probably start doing the multiplayer so we can have more feedback and improve the game
hi
just to say that we are progressing very good, already fixed some problems and i believe we will have all new animations for 3 weapons for the next update ( the M4 , the sniper and the new UMP ) we will upload the new update this week
Hi,
New Building for the test map rendered in blender :
And here is the new building and the new weapon in unity :
hope you like what you see here
you should expect the new update probably tommorow
if you have any sugestions please post them here or on youtube![]()
Very nice building!
thanks
one thing we really need to fix is the lighting of the level, since we don't have unity pro we are very limited in many ways.
we will try to do our best, i already improved alot the texture of the new UMP and the M4, now it has alot more quality
here is the previous UMP texture :
and here is the new UMP texture :
here is the previous M4 Texture :
And here is the new M4 texture :
![]()