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It's polygons, not poligons :P.
Anyways, looks great! Maybe it should be just a little bit darker though?
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@fishman92
Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92
Look pretty nice, good job!
Thanks
@Fishman92 - I only saw the mistake after i posted the screenshot, but thanks.
Here is the M4A1 inside Unity
I changed the overall brightness of the weapon, added normal maps and a metalic effect.
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Nice you should make a secular map.
Portfolio:Under construction!
Cartoony Weapon Pack-Medieval-FREE
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first poligons now secular maps haha. Great looking gun there. I do have one crit-- the wear on the charging handle should be grey and the middle black not vice versa. This is because the M4 is painted black to start with and when paint wears off it becomes grey/metalic. Should be pretty easy to change though.
New Laser Pointer!
We also added a new effect when another player points the laser at the player's face.
![]()
New FlashLight!
It also affects the player's view when someone is pointing the flashlight at his face.
You can expect the new Update by Tomorrow!
Really like the way the character sways around when looking from one side to the other, but as someone who's spent a lot of time with Berettas and Beretta 92 replicas I suggest you acquire one, or acquire a replica to remodel that pistol. The hammer's joint should be within the frame, and your model has the backside of the frame completely covered up. The AR-15 looks pretty cool.
Edit; reference:
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Last edited by scarletsnake; 04-30-2012 at 12:56 PM. Reason: added image
"I had a vivid memory of my nightmare. It seemed like bliss compared to what would follow..."
New Update #22!!
Changes in this Update:
- New Part of the map
- New Blood Screen Effect
- New Weapon (M4A1)
- New Attachments (Flashlight and laser pointer)
- New Effect when bullets hits metal objects
- Fixed zooming in glitch
- 3D laser pointer
- Laser doesn't go through walls
- Laser affects Player's view
- Flashlight affects Player's view
- Improved 3rd person animations and movement
- Many fixes.
New Update #23!
Changes in this Update:
- New In-Game menu,
- New real time 3D weapon costumization menu,
- New weapon statistics system (mobility, range, damage, recoil, fire rate, accuracy),
- New surface type system
- Improved fire rate,
- Improved player's movement,
- Improved Recoil,
- Improved Zooming in,
- Random spawnpoints,
- New footstep sounds,
- Improved multiplayer experience,
- Many small improvements and bug fixes.
Looking great as always! I don't know what else to say :P
Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!
Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!
New Update #24
Changes in this Update:
- New Weapon Sight (ACOG);
- Death Notification System;
- Animation when falling from a greater height;
- Improved Recoil System;
- Test Map at night;
- New system for changing firing type (Single, Burst, Auto);
- New and more enhanced parkour system;
- This system also allows to jump through windows;
- LOD now works on multiplayer;
- Many Small bug fixes and improvements;
Amazing! Now all you need is a killer story!![]()
Nice textures and skybox.![]()
Director of Team Cyber Syzygy along with 1337_hax_ftw, Director of Charcoal Rock.
@Torsh
Thanks
We are now working on the ability to go prone, making more animations when landing from higher falls and also creating the new multiplayer map![]()
You need to give beta acess to Unity forum members first please!!!
btw....Are you getting rid of that awesome weapon sway? it seems in your newest video the weapon doesn't sway when you move as much as the old ones.
Completely new to game development and Unity? don't know where to start? You don't have to be a n00b, click here and you'll be a pro in no time! The complete scripting series will bring you from zero to hero!
Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!
This is my first post here in Unity community, and I'm amazed for the brilliant projects that people are creating with unity, which makes me more motivated to learn this brilliant tool. Regarding this project just have to say awesome job guys! This game is looking very good! And it's nice to know that we have some dedicated and talented developers in Portugal
I just hope i can make a project like that in the future(probably I'm going to bother you guys with tons of questions :P) A big Kudos to Unity Community and keep us updated with this promising FPS
Cheers!
That old weapon sway was way overkill IMO. I can say that I have shot my fair share of guns, walking and standing still and that old sway was way more than it should have been.