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  1. Posts
    5
    Omg Pleaseee make a level for us to test, i just HAVE to play that ):


  2. Location
    Dallas, Texas, USA
    Posts
    98
    TriSpefear Games
    "Real games, for once"


  3. Posts
    106
    Quote Originally Posted by Eskovas View Post
    Hi,
    sorry for not posting an update this week, but we have been working on the character and the new animations

    i would like to know which position for the weapon would you prefer:

    do you prefer this one:
    Attachment 23303

    or this one:
    Attachment 23304

    thanks for the support

    we also created a facebook page, so if you want to help us or just follow us, then follow us on facebook and also on youtube here is the link : http://www.facebook.com/pages/Drunke...29621573796831
    It's looking pretty good! But both of these weapon positions are taking up a lot of real estate. The top one takes up a good quarter of the screen.

    Take a look at the weapon position in Black Ops.
    http://www.gamespot.com/xbox360/acti...6/?full_size=1
    It uses a significantly smaller amount of space allowing a wider view of the play area.


  4. Location
    Portugal
    Posts
    669
    @Skylebones

    thanks,
    i improved the position and now you can see more of whats in front of the player


    we are having many problems with this new update so i'm not really sure we will be posting an update this week, but a new video will be up tomorrow
    i did a speed modelling video of a Remington Shotgun so we have something to show to our fans
    also if anyone would like to see a weapon in this game, then share with us what you would like to see and we might also do a speed modelling video of that weapon too

    thanks, and keep those feedbacks coming


  5. Location
    Germany
    Posts
    101
    Looks promising!

    May I ask how you achieved the crosshair? It's the first time I've noticed a crosshair that is not static when made with Unity


  6. Location
    Argentina
    Posts
    325
    You should look more then. It's been done before.


  7. Location
    Portugal
    Posts
    669
    @ Darky
    it's very simple
    just made 4 Gui textures and changed their position when i want them to move

    Well right now i'm uploading a new video
    it's a speed modeling video of a new weapon
    i'll post here the link to the video when it's done )


  8. Location
    Portugal
    Posts
    669
    New Video is up
    like i said in the previous post, its a speed modelling video of a new weapon



    if you would like to see a particular weapon in this game, then share with us and i might also do a speed modeling video of that weapon too

    This weapon took 3 - 4 hours to make and has a total of 1557 vertices and 1481 polygons


  9. Location
    Mars (yep there's life, and Unity, on Mars)
    Posts
    1,999
    Quote Originally Posted by Eskovas View Post
    New Video is up
    like i said in the previous post, its a speed modelling video of a new weapon



    if you would like to see a particular weapon in this game, then share with us and i might also do a speed modeling video of that weapon too

    This weapon took 3 - 4 hours to make and has a total of 1557 vertices and 1481 polygons
    Awesome, very cool! I wish I had your modeling skills!


  10. Location
    USA
    Posts
    189
    omg i wanna play this nowww!!!! and its WIP imagine the final product!!!....gosh good job guys!


  11. Posts
    5
    how about an AA-12?


  12. Location
    Portugal
    Posts
    669
    New Update #5:



    Like, Comment and Subscribe
    Follow us : http://www.facebook.com/pages/Drunke...29621573796831
    -----------------------------------------
    We are having many problems translating from unity to blender for the animations, so we had to disable some features, we will try to fix everything for the next update

    Note that all Animations and character are stil WIP, they will change in the next updates


    Update #5 :

    - New Character
    - New Animations
    - Fixed some problems with collision
    - Smoother transitions between animations
    - Fixed problem when standing on edges


  13. Location
    Vicenza, Italy
    Posts
    157
    Go go go guys)))


  14. Location
    Croatia
    Posts
    2,064
    I like the animations is this going to be MP fps?
    Portfolio:Under construction!
    Cartoony Weapon Pack-Medieval-FREE
    **************************************************
    New to Unity? Orient yourself now!
    Learn Unity
    **************************************************


  15. Location
    Portugal
    Posts
    669
    @ivanzu

    it will have both singleplayer and multiplayer

    by the end of this month we will probably start doing the multiplayer so we can have more feedback and improve the game


  16. Location
    Portugal
    Posts
    669
    hi
    just to say that we are progressing very good, already fixed some problems and i believe we will have all new animations for 3 weapons for the next update ( the M4 , the sniper and the new UMP ) we will upload the new update this week


  17. Location
    Mars (yep there's life, and Unity, on Mars)
    Posts
    1,999
    Quote Originally Posted by Eskovas View Post
    hi
    just to say that we are progressing very good, already fixed some problems and i believe we will have all new animations for 3 weapons for the next update ( the M4 , the sniper and the new UMP ) we will upload the new update this week
    Can't wait for the video!


  18. Location
    Portugal
    Posts
    669
    Hi,

    New Building for the test map rendered in blender :

    Name:  Building_2.png
Views: 1474
Size:  1.19 MB

    And here is the new building and the new weapon in unity :

    Name:  Building Weapon.jpg
Views: 1641
Size:  314.9 KB

    hope you like what you see here
    you should expect the new update probably tommorow

    if you have any sugestions please post them here or on youtube


  19. Location
    Mars (yep there's life, and Unity, on Mars)
    Posts
    1,999
    Very nice building!


  20. Location
    Portugal
    Posts
    669
    thanks

    one thing we really need to fix is the lighting of the level, since we don't have unity pro we are very limited in many ways.
    we will try to do our best , i already improved alot the texture of the new UMP and the M4, now it has alot more quality

    here is the previous UMP texture :
    Name:  UMP_Antes.png
Views: 1055
Size:  392.3 KB

    and here is the new UMP texture :
    Name:  UMP_Depois.jpg
Views: 1077
Size:  79.0 KB

    here is the previous M4 Texture :
    Name:  m4_antes.jpg
Views: 1189
Size:  157.0 KB

    And here is the new M4 texture :
    Name:  m4_depois.jpg
Views: 1035
Size:  158.3 KB

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