I'm not very expirienced in gamedev, so I decided to start with something "quite" easy. I want to play arount with some small ( / short) point & click adventure game (just like Syberia for example). I have been searching some 2.5D dedicated engines for a while, but in most cases they are quite old. Like 70' - 80', let's say . The only new stuff is Wintermute.
But the problem is that Wintermute is not "next-gen" engine. I'm not very expirienced in gamedev, as I said, but in 3d graphics a bit. So I need engine that support normal maps, specular maps, SSAO and so on. Unity does. And Unity is generally most powerfull and flexible than Wintermute, so learning Unity seems better in case of future projects.
But the question is:
Is there any possibility to work in Unity in some "smooth" pipeline in case of such project? You know, a workflow like this:
1. Model, uv/materials, lighting, etc etc etc, render high quality background in blender.
2. Import background to Unity.
3. Import camera setting from that-background-project to Unity (so Unity can render in realtime the character in the same perspective as background was).
4. With few clicks define area of the 2D background that should be interactive. Like doors to next scene / view / or level. ( The thing that I am afraid of the most, is that I have to create some invisible meshes that covers expected area of background everytime I want to define some static, but interactive, element from the background )
5. Insert some 3D objects, npc characters, and generally all the needed stuff.
6. Script these scene.
7. Move to the next scene.
Yep. That's my problem. It would be very nice if someone can help.
And maybe there are actually any 2.5D (but NOT some like full 3D, but with 2D gameplay) projects in Unity?
And sorry for my poor english.