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View Poll Results: Are you willing pay extra money for support multiple scenes in RPG kit?

Voters
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  • No

    42 50.60%
  • Yes (maximum 30 dollars)

    41 49.40%
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Results 1 to 20 of 513

  1. Location
    Czech republic
    Posts
    425

    RPG kit

    Hello,

    RPG kit now for sale, price is 65 dollars in asset store or you can buy it by PayPal just follow link http://rpgstarterkit.weebly.com/.

    All other upgrades are free.

    http://rpgstarterkit.weebly.com/

    Asset store link: http://u3d.as/content/jan-slegl/rpg-starter-kit/29G

    Quests
    - Making quests with one or more quest steps
    - Multiple tasks in each quest step possible
    - Quest log and Bio log saving
    - Rewarding with anything from database (including attribute points)
    - Defining default rewards
    - Quests can have different starts (not only NPC conversations)

    Items
    - Items can be assigned to item categories
    - Identical stronger versions of an item can be created automatically
    - Usable effects can be added
    - You can choose a custom slot the item is equipped into (new equipment slots can be added)
    - You can choose if item is droppable/ destroyable/ stackable
    - Variety of attributes can be set (value, rarity, item level, damage, durability...)

    Conversations
    - Every part of conversation and text lines can have up to 9 different conditions
    - Every part can have multiple player line text
    - You can select if player can end conversation
    - You can choose if player can return to the beginning of the conversation
    - Events can be added to every part of conversation and text lines
    - Reaction (new conversation part) can be added to player text line
    - You can display all conversation for specified NPC

    Shops
    - Shops can be assigned to NPC
    - You can add single items, as well item categories of items the shop will sell
    - Items the shop sells can have up to 9 different conditions, as well as item categories and shop itself
    - You can choose how often the shop will respawn its goods
    - You can choose if the shop will accept all trade goods (if it will buy everything from player)
    - Buy/sell modifier can be set (how many times value is decreased or increased when trading)
    - It is possible to choose currency player can trade with

    AI
    - Enemy has random patrol (no waypoints)
    - Can attack players
    - Calculates chance to miss

    Enemy
    - Variety of attributes can be set (hit points, experience, evade, hit...)
    - Stats can be set manually or calculated automatically based on chosen level (can be edited, too)
    - You can set enemy’s difficulty, making the enemy weaker or stronger

    Inventory
    - Size of inventory can be changed
    - Supports items in stack
    - You can drop item back in the world

    Skills & attributes
    - New custom skills and attributes can be added
    - You can set what exactly specific skill or attribute will increase
    - You can set minimum and maximum value of skill or attribute

    GUI
    - Inventory
    - Quest log
    - Main menu & in game menu
    - Creature info

    Random dungeon creation*
    - You can create random dungeon using this feature in one minute, just apply textures on result

    General settings
    - Allows changing basic game’s settings
    - You can change Levelling system, level rewards, damage system, critical attacks, armor’s dependence, hit chances and inventory settings
    EDIT: Added save / load, main menu, inventory and AI random patrol (spider in the demo)

    EDIT2: Pathfinding http://www.youtube.com/watch?v=2M5BmzO1pbM

    EDIT3: Leveling system, global settings http://www.youtube.com/watch?v=RXhmSCCDRfg

    3d models in RPG kit http://www.youtube.com/watch?v=-vbpqURzhxk

    Planning features

    - enemies can have spells, range attack
    - add critical dmg to player and enemy
    - custom skills (shield, armor, crafting skills.....)
    - enemy cooperation e.g.: goblin shaman will heal other goblins
    - adding conditions in some places (items, spells, mercantile etc...) for better variations of the kit
    - improving weather / day night, adding snow
    - weather can affect combat skills
    - combat log
    - compass
    - map (every hero need a map!)
    - random item generator like in Diablo game or World of warcraft
    - changing scene script (save / load system)
    - and again enhancing global settings and prepare for you predefined global settings, you will select game and I will send global settings similar to that game (you will spare the time to set up it)
    - more items in default database for you

    -----------------------------------------------------------------------

    RPG kit will you give you way to create own RPG rules. The only restrictions is tasks (right now 6 different task) and conditions. Can be easily added more. Everything else can be edited.
    Quests and Random dungeon creation will be completed tomorrow. If you are interested PM. Starting price will be low. Everything is written in C#. No models, only GUI editor and scripts. Once you will buy it, your licence never expire.
    Last edited by sleglik; 10-10-2011 at 04:10 PM.


  2. Posts
    487
    I hope you do not plan to sell my rpg-kit...
    Also i hope you read the license agreement here //last page...


  3. Location
    Czech republic
    Posts
    425
    No... of course not...

    I can send show you class diagram. Only for quests I have 9 classes to store all possibilities. For our usage was your code useless. Your RPG kit is more Ultima Online. Our plan is make guild more like Elder scroll style. But you can change it and modify it.


  4. Posts
    109
    Elder Scroll style eh? I hope it's much more simpler than most system kits. Looking forward to this. And could you post some pictures?
    TacPlay Member: JetSoap/SoapJet
    Status: TacPlay Admin
    TacPlay Website


  5. Location
    The Wasteland
    Posts
    428
    How about dropping items back into the world like Morrowind? Furniture placement, display of weapons and items collected, etc.


  6. Location
    Czech republic
    Posts
    425
    I don´t know if it will be simpler. It will give you more possibilities so editing can be in the beginning confusing. For example for quest you have to create 3 things. 1. Quest 2. NPC for that quest and 3. Conversation

    Furniture not in first release. Dropping items is good idea and we will do it. But for each scene you will set if you want to save dropped items or not.

    You can see type of tasks and conditions for converstaion. With these can you create any situation.
    Last edited by sleglik; 07-31-2011 at 09:31 AM.


  7. Location
    Slovakia
    Posts
    118
    nice! it sounds amazing price is about?


  8. Location
    Czech republic
    Posts
    425
    Starting price will be low (30 - 40 dollars). Complete version will be more expensive. But our calculation is that maximum will be 80 dollars.

    We need more tips how to improve it.


  9. Location
    Slovakia
    Posts
    118
    very good price.can your system create enemies? add him hp, level, abilities,...? and what about player experience system - leveling? some "talent tree" like World of Warcraft would be nice


  10. Location
    The Wasteland
    Posts
    428
    I just listed furniture was just an example of an item you can drop back into the world. Oblivion has mods where you can do that.

    Just curious, why would you not want to save a dropped item? It seems if the player put it there, he would want to go back and retrieve it later or just leave it there. Or am I not understanding something?

    I like your quest and conversation screens.


  11. Location
    Czech republic
    Posts
    425
    Talent tree - it is possible but it will be more complicated for creating GUI for it. And unity GUI is not perfect .Levels I will explain when skill GUI screen will be ready. I will show you how it works.

    I don´t say no to dropped items but I want to test how it will increase size of saved position (save items everywhere in the world). We will test it.

    Furniture really not now . First some easy AI patroling etc...


  12. Location
    The Wasteland
    Posts
    428
    I don't need furniture, sleglik. It was just an example. I will keep watch on how this is progressing as I'm interested.


  13. Location
    Mars (yep there's life, and Unity, on Mars)
    Posts
    1,650
    Your package sounds awesome!


  14. Location
    Czech republic
    Posts
    425
    Dungeon generator first version (not using textuers, no lights etc...)


    We had problem with random number generator. So we created own generator.
    Last edited by sleglik; 08-19-2011 at 10:00 PM.


  15. Location
    Czech republic
    Posts
    425
    We changed conversation and now we have images for player GUI (without any graphic)

    - you can add event to every player line text
    - you can add if you can return back in conversation
    - you can add if you can say goodbye in conversation
    - you can have paragraph without player response (just goodbye or go back in conversation)
    Last edited by sleglik; 08-19-2011 at 10:00 PM.


  16. Location
    Mars (yep there's life, and Unity, on Mars)
    Posts
    1,650


  17. Posts
    170
    Your dungeon generator looks like it's designed for a roguelike moreso than any 3D RPG.


  18. Location
    Czech republic
    Posts
    425
    Dungeon generator will be enhanced. Right now it is in 20% planning features. I will guarantee that you will see good results with this.

    We plan to add staircase, rooms, columns on the corners. So it will look much better.


  19. Posts
    170
    I was referring to the blockyness of the pathing rather than it only being 2D. Also, why would you put props into a dungeon generator when it should be left up to the user to generate his own content and only allow the dungeon generator to build the basic layout?


  20. Location
    Czech republic
    Posts
    425
    Well user can select how it will be generated. So that dungeon can be also used for 2d games. Right now it is only basic settings.


 
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