2D Toolkit is now available on the Asset Store for $65.
Official website with FAQs and support form
Official documentation wiki
2D Toolkit on the Asset Store
2D Toolkit is a set of tools to provide an efficient 2D sprite and text system which integrates seamlessly into the Unity environment.
Features:
Sprites
- Fire and forget atlasing system. Set it up once, and it will be automatically regenerated when it needs to be.
- Automatically cut up sprites, eliminates empty space in textures and saves altas area and fill-rate.
- Source sprites from spritesheets, lets you use your existing assets and without changing your workflow.
- Automatically generate multiple atlases when necessary from one Sprite Collection.
- Supports arbitrarily sized sprites.
- Set up anchor points so your sprites rotate at the right points, and to line up animated sprites.
- Supports pixel perfect rendering on orthographic and perspective cameras.
- Efficient batching system for background static sprites. Create combined static sprite meshes seamlessly and efficiently.
- Scale sprites without breaking dynamic batching.
- As much data as possible is precomputed offline, runtime transformations are kept to a minimum.
- User friendly editor, creating and using sprites has never been simpler!
- New! Set up colliders within the interface
- New! Supports automatic and custom box collider set-up
- New! Polygon collider editor - Set up polygon colliders quickly and efficiently
Sprite Animations
- Easily and quickly build large libraries of sprite animations for your projects.
- Supports arbitrarily sized sprites for animation.
- Sprites for animations can be sourced from any number of atlases.
- Easy to use in-game API.
Text
- Use bitmap fonts created in BMFont / Hiero.
- Tint and scale your text meshes without breaking dynamic batching.
- Supports vertical gradients.
- New! Supports gradient textures and inline style changes.
Gradient text meshes demo
Collider demo
Link to webplayer: ColliderDemo
New videos
Static sprite batcher - Efficient batching made simple!
This demo is included as a scene in version 1.01
Building and animating a segmented spider
This demo is included as a scene in version 1.01
Using 2d Toolkit with Unity physics
This demo is included as a scene in version 1.01
The following videos were created during development, demonstrating the main features. Some of these are slightly out of date. I will update them at the next opportunity.
Sprite workflow Part 1
Sprite workflow Part 2
Pixel perfect sprites and sprite animations
Font workflow



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