First of, let me say I LOVE unity3d! It really removes a lot of the hassle and you can dive straight into game development and not spend years writing your own engine (I wouldn't know where to start) or indeed, like with Ogre3d/Irrlicht, connecting all them libraries and stuff- unity should be called "liberation" - since it liberates game designers from all the BS.
This game was designed with the 3d gamer in mind- so no silly problems with shadows/effects being at screen depth- the game will work with all 3d drivers like iz3d, nvidia 3d vision and tridef (as will most other Unity3d games), - of course, it will also work in boring 2d for those without 3d glasses/displays- however, invest in some 1$ red/cyan glasses - even that will make it awesomer. some screens:
screenshots (they're in stereopair format since they were taken using the iz3d driver)
if you are interested in any aspects of the source code don't be shy and ask- this would not be possible without all the useful code I found on these forums.
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