Search Unity

Archexteriour scene conversion

Discussion in 'Made With Unity' started by maart, Jun 2, 2011.

  1. maart

    maart

    Joined:
    Aug 3, 2010
    Posts:
    82
    As a test case I did a conversion of an exteriour scene of evermotion.. Please tell me what you think about it.
    see the webplayer @ http://db.tt/HA2HXkp









     
  2. linusnorden

    linusnorden

    Joined:
    Sep 27, 2010
    Posts:
    123
    Looks great! did you optimize the scene before you put it into Unity?
     
  3. Pedro Afonso

    Pedro Afonso

    Joined:
    Mar 13, 2011
    Posts:
    240
    wow, just wow!!!!!!!!
    it looks very very very good. what program did you used to produce that?
     
  4. saymoo

    saymoo

    Joined:
    May 19, 2009
    Posts:
    850
    Nice scene, like the design. :)

    However, you need to optimize the scene alot. (not smooth fps when flying though it. thus less than 24fps, which is the rate in which the eye considers it smoothly moving)
     
  5. maart

    maart

    Joined:
    Aug 3, 2010
    Posts:
    82
  6. EducaSoft

    EducaSoft

    Joined:
    Sep 9, 2007
    Posts:
    650
    It looks quite ugly that backfaces are not rendered. This makes most of your rooms just invisible.

    Pool also has artifacts because of that. The border has normals which only allow border to be seen from IN the pool, not out of it.


    Other then that, models look nice
     
  7. SirGive

    SirGive

    Joined:
    Sep 27, 2010
    Posts:
    384
    Lower the resolution too. Not all of us have 1080p :p
     
  8. maart

    maart

    Joined:
    Aug 3, 2010
    Posts:
    82
    i had a shader on it to solve this, but the new version of unity had problems with it. I still need to update it
     
  9. linusnorden

    linusnorden

    Joined:
    Sep 27, 2010
    Posts:
    123
    what technice did you use to optimize the models? Great to know i need furniture. for my house viz