Hello, we try to get the function of the PDF Renderer SDK into unity. http://bytescout.com/products/developer/pdfrenderersdk/index.html From the sample code of the SDK: Code (csharp): static void Main(string[] args) { // Create an instance of Bytescout.PDFRenderer.RasterRenderer object and register it. RasterRenderer renderer = new RasterRenderer(); renderer.RegistrationName = "demo"; renderer.RegistrationKey = "demo"; // Load PDF document. renderer.LoadDocumentFromFile("multipage.pdf"); // Render first page of the document to PNG image file. renderer.RenderPageToFile(0, RasterOutputFormat.PNG, "result.png"); // Open the output file in default image viewer. System.Diagnostics.Process.Start("result.png"); } I know how to get access of functions within a external *.dll, but how can I make instance of Bytescout.PDFRenderer.RasterRenderer object? That is the class description: Code (csharp): [ClassInterfaceAttribute(ClassInterfaceType.AutoDual)] public class RasterRenderer : BaseRenderer, IRasterRenderer, IBaseRenderer, IDisposable I'm not a C# crack, so some syntax help would be nice Or is it not possible? tia, joschy
Not sure of your problem exactly, but are you including the necessary namespace at the top of your Unity script? Like using Bytescout.PDFRenderer;
Yes, I´ve done it. May be it is not unitys problem. I have wrote a email to the sdk guys... thanks for your replay,