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Tunnel Demo

Discussion in 'Made With Unity' started by RTshaders, May 26, 2011.

  1. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57








    Demo download(65.8MB)
    Tunnel Demo

    This is my first work done in Unity3d.
    3d Models/Textures/Animation created by Kong Foong Ching.
    Features:
    - DirectX9.0 C, Shader Model 3.0,
    - My own Custom shaders in Deferred rendering
    - Rigidbody physics,particles,sound effects
    Control:
    Camera:Arrow up/down/left/right+Key Space+Mouse
    Exit:Alt+F4

    P.S Suggest running at GTX460 or higher class to get a decent performance.
     

    Attached Files:

    Last edited: May 26, 2011
  2. larsbertram1

    larsbertram1

    Joined:
    Oct 7, 2008
    Posts:
    6,902
    what is about a webplayer or mac demo? looks good so far.

    lars
     
  3. RTshaders

    RTshaders

    Joined:
    Mar 20, 2009
    Posts:
    57
    Thanks for your comment.
    I don't have much mac experience so there is no Mac demo right now.
    Due to the size of demo which is not suitable to deploy to webplayer.
    Btw,there are too many quantity of rigidbody that needs to be runned at GTX460 or higher class GPU.
     
  4. Warrior1424

    Warrior1424

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    Sep 30, 2010
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    984
    Hen hao!
    Very good!
     
  5. rumblemonkey

    rumblemonkey

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    Mar 25, 2011
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    280
    Looked at it on a Radeon HD 4750. It's a slideshow after the explosion starts.

    What is causing this amazing amount of rendering lag? You're only throwing around a couple of thousand particles at most, it doesn't look like a lot of dynamic lights... and yet it's still a slideshow after the physics simulation has largely stopped.

    It's not too bad up to that point, although it's still a lot slower than I'd expect, given the scene.
     
  6. RTshaders

    RTshaders

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    PhysX is probably the reason to cause it run lag.I am considering to play explosion animation directly instead of physics system at the next version.Hopefully will increase the performance at the low to mid-range hardware or AMD-ATI GPU.
     
  7. RTshaders

    RTshaders

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    Last edited: Jun 1, 2011
  8. Artimese

    Artimese

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    Nov 22, 2009
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    794
    Good stuff, but damn maybe a 580gtx is required to run that, even with my 460gtx i7 950 it was still terribly unresponsive and a bit laggy especially on the explosion, whats taking up so much power at such a small scene?
     
  9. Reanimate_L

    Reanimate_L

    Joined:
    Oct 10, 2009
    Posts:
    2,788
    nice demo.....same like everyone, kinda laggy on the explosion...btw is everything realtime? not baked light?