Demo download(65.8MB) Tunnel Demo This is my first work done in Unity3d. 3d Models/Textures/Animation created by Kong Foong Ching. Features: - DirectX9.0 C, Shader Model 3.0, - My own Custom shaders in Deferred rendering - Rigidbody physics,particles,sound effects Control: Camera:Arrow up/down/left/right+Key Space+Mouse Exit:Alt+F4 P.S Suggest running at GTX460 or higher class to get a decent performance.
Thanks for your comment. I don't have much mac experience so there is no Mac demo right now. Due to the size of demo which is not suitable to deploy to webplayer. Btw,there are too many quantity of rigidbody that needs to be runned at GTX460 or higher class GPU.
Looked at it on a Radeon HD 4750. It's a slideshow after the explosion starts. What is causing this amazing amount of rendering lag? You're only throwing around a couple of thousand particles at most, it doesn't look like a lot of dynamic lights... and yet it's still a slideshow after the physics simulation has largely stopped. It's not too bad up to that point, although it's still a lot slower than I'd expect, given the scene.
PhysX is probably the reason to cause it run lag.I am considering to play explosion animation directly instead of physics system at the next version.Hopefully will increase the performance at the low to mid-range hardware or AMD-ATI GPU.
Good stuff, but damn maybe a 580gtx is required to run that, even with my 460gtx i7 950 it was still terribly unresponsive and a bit laggy especially on the explosion, whats taking up so much power at such a small scene?
nice demo.....same like everyone, kinda laggy on the explosion...btw is everything realtime? not baked light?