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  1. Posts
    12
    I am using the latest version of Unity (4.1.2) with UnityCar. One issue I am having is that the keyboard throttle is not working, this should be W for acceleration, S for brake (or up arrow / down arrow). Neither of these are working for me. I can see the steering working with the A and D keys though. If I press B for the setup and choose Mouse controls I am able to steer the car with the mouse. Has anyone had an issue like this.

    Also, I see the version is still Unity Car 2.1 Pro in the Asset Store and not 2.2 which is available at unitypackages. Thanks!


  2. Location
    East Yorkshire, UK
    Posts
    1,100
    You tried altering the settings in the input menu?
    Unity 5 pre-ordered.
    Officially licensed Sony developer.


  3. Posts
    12
    Quote Originally Posted by derkoi View Post
    You tried altering the settings in the input menu?
    I see in Input menu: Vertical (+) is bound to up, w and Vertical (-) is bound to down, s. One thought I had was that auto-clutch was off but it is definitely on in the app.

    Fix

    Quote Originally Posted by newlife View Post
    you have to copy the file "InputManager.asset" (you can find it in the folder "InputManagerSettings") in the "Library" folder of your project.
    Anyway this is described in the readme file included with UnityCar
    Last edited by matthuston; 03-26-2013 at 12:31 PM.


  4. Posts
    151
    Finally got around to making a video of my new Offroad Kart SIm i am working on. Im shooting for this summer 2013 as my release date for a beta test.

    Here is a link to the WIP thread were i will be putting up more info as i finish it. http://forum.unity3d.com/threads/175...art-Simulation

    Stuff I have "finished":

    - 2 Kart Models to choose from (different engine, sound and physics models per kart)
    - Massive Indoor and Outdoor multiplayer trail riding and racing environments.
    - Realistic physics with a strong/fierce Force Feedback system. (its like fighting in a phone booth...)
    - Triple screen support with 8 different camera views including "triple screen friendly" side monitor angle adjustment similar to iRacing.
    - Adjust, Save and Share your setups and Paint schemes.
    - Multiple Inputs supported...... ie any Pedals and Wheels mixed.
    - Damage models are physical and cosmetic (broken body panels, popped tires, bent tierods and broken suspension)
    - Moveable drivers seats and moveable on screen "Vapor" data logger with lap timer (shift lights, temp warnings and rpm tach)
    - Interactive dash switches.
    - Moveable GUIS and HUDS to reposition them anywhere on triple screens. (nice when the steering wheel is in the way of on screen hud)

    Things planned for early beta.:

    - Oculus Rift Support (finally getting my dev kit ordered..... WOOHOO!)
    - AI opponents for offline racing
    - Replay system (save and load)
    - and much more stuff i am forgetting at the moment.


    Kevin

    Last edited by devotid; 04-01-2013 at 03:06 AM.
    RCSIM
    RC Car Racng Simulation for PC and MAC
    www.rcsimulation.com
    Free Demo

    D Series
    Off Road Driving Simulation for PC
    www.devotid.com
    D Series Kickstarter Campaign
    Free Demo


  5. Posts
    316
    Impressive stuff devotid. Any updates newlife?

    Also I'm having trouble with unity car...
    I don't understand why the car isn't shifting...

    I have a video showing my problems.


    I finally figured out the tire problem with the tire radius...you have to hit save setup .

    But with the shifting, I still can't figure it out....
    Max Power RPM 6000
    Max Torque 500
    Max torque RPM 3500
    Min Rpm 1000
    Max RPM 6000
    Rev Limiter x

    Gear Ratios
    Size 7
    Element 0 -2.66
    1 0
    2 2.66
    3 1.91
    4 1.39
    5 1
    6 .71

    final drive ratio 5

    Very Important But forwards arrow, makes the truck go backwards...and the back arrow makes the truck go forwards.... I think it was because this model had the axis was backwards.'

    Also I'm very inexperienced with Unity.

    Like the truck when goes backwards shifts like its going forwards. Like it shifts all the way to 4 th gear.
    Last edited by Shigidy; 03-31-2013 at 10:15 AM.


  6. Posts
    12
    Quote Originally Posted by newlife View Post
    you just need to add mobile controller and set the texture buttons for throttle and brakes.
    I have tried this as well. I have placed GuiTexture for throttle and brake and added MobileController to the F360 car. I also set the Controller in Car Dynamics script to "mobile". This did not seem to work for me. When I reload the Scene file, i see the Controller in Car Dynamics script has changed back to "axis". Anyone have any advice on a step I am missing?


  7. Posts
    151
    Quote Originally Posted by Shigidy View Post
    Impressive stuff devotid. Any updates newlife?

    Also I'm having trouble with unity car...
    I don't understand why the car isn't shifting...

    I have a video showing my problems.


    I finally figured out the tire problem with the tire radius...you have to hit save setup .

    But with the shifting, I still can't figure it out....
    Max Power RPM 6000
    Max Torque 500
    Max torque RPM 3500
    Min Rpm 1000
    Max RPM 6000
    Rev Limiter x

    Gear Ratios
    Size 7
    Element 0 -2.66
    1 0
    2 2.66
    3 1.91
    4 1.39
    5 1
    6 .71

    final drive ratio 5

    Very Important But forwards arrow, makes the truck go backwards...and the back arrow makes the truck go forwards.... I think it was because this model had the axis was backwards.'

    Also I'm very inexperienced with Unity.

    Like the truck when goes backwards shifts like its going forwards. Like it shifts all the way to 4 th gear.
    Try making your max rpm a little more than the max power rpm. I have had my trannys not shift properly if the RPM's arent able to work right.

    Maybe try this:

    Max Power RPM 4500
    Max Torque 500
    Max torque RPM 3500
    Min Rpm 1000
    Max RPM 6200
    Rev Limiter On and set to .1


    Or look at these things as well:

    - make sure in the input manager the throttle is set up correctly. Also remember there is 2 throttles, 2 brakes (one for keyboard and one for the "joysticks" in the input manager) Make sure they are setup for the buttons or keys you want to use.
    - Is the inverted button checked in the Input manager throttle and brakes axis's?
    - are you using a clutch?
    - are you using auto clutch?
    - are there any other joysticks pulgged in that might be affecting the game?

    Hope this helps a little.

    I love the nastruck setup btw too....looks cool.

    Kevin
    RCSIM
    RC Car Racng Simulation for PC and MAC
    www.rcsimulation.com
    Free Demo

    D Series
    Off Road Driving Simulation for PC
    www.devotid.com
    D Series Kickstarter Campaign
    Free Demo


  8. Posts
    316
    Thanks for the help, this is what I got for the two throttle's.

    Name:  inputs.jpg
Views: 614
Size:  452.2 KB


    Since the picture I have tried adding down for the negative button and even switched them and hit invert.

    Also I see a reverse for joysticks or controller options, but I don't see that for keyboard options.

    Also if you save the picture and open it in paint you can see it much better. Sorry about that.

    Oh and thanks is your game going on the app store when you finish it? Also are you selling it for 99 cents more or freemium? Or free with ads. If I can ever make a game that I like I would like some advice on what other game builders are planning to do.

    Any help, please
    Last edited by Shigidy; 04-01-2013 at 07:05 PM.


  9. Location
    Finland
    Posts
    78
    Ive forgot to show my stuff created with Unitycar here lately.

    Heres a video to show something. Its getting old though since Ive added few new features to it.

    But here you can see me driving (badly) against few AI racers. AI is kinda raw still but at least they can do laps quite good.



  10. Posts
    151
    i just release my games on my own websites at my own speeds. Maybe someday when i get a little faster and better i will start to release on steam..... but i dont do mobile yet. I love the power of a PC and a desktop computer. In my opinion mobiles are talk ing to the pizza man....not gaming.

    Now about your problem....

    How are you trying to control the game when its released? Steering wheel? Touchscreen? joystick or keyboard?

    - I can only see 22-23 axes in the pic and it says you have 40!!!! (woah) a functioning unity car should have about 25 (at the most) and thats with the ability to control it with a joystick or a keyboard.

    - try to start over by copying and pasting the original input manger into the "player settings" folder in your project folder with Unity closed. Make sure to copy over the one in the Project Folder/Playersettings/inputmanager and not just the one in the Library folder. (i tried copying and replacing the one in the library folder and it didnt "take"

    - Mobile? PC? or Mac?

    Kevin
    RCSIM
    RC Car Racng Simulation for PC and MAC
    www.rcsimulation.com
    Free Demo

    D Series
    Off Road Driving Simulation for PC
    www.devotid.com
    D Series Kickstarter Campaign
    Free Demo


  11. Posts
    316
    Devotid, I finally figured out with a lot of help from Yusuf, the rgk guy. What we had to do was take all the assets and rotate them 180 degrees. Basically made a new game object, put our assets in this parent folder thing and rotated it. Works like a charm now

    I plan on releasing the game slowly. First on wooglie.com. See what people like and what people want to change. Then eventually I plan on releasing to steam, the new greenlight program. Then eventually to mobile. Each step will probably lead to more sales, at least that's what i'm hoping.

    Also sesamiam, impressive stuff, it looks like fun already. Also does anyone know a good place to learn animation tutorials. Especially, for steering wheel "hands".

    Newlife, any new updates
    Last edited by Shigidy; 04-03-2013 at 05:24 PM.


  12. Posts
    56

    Setting up a car.

    Hello, I hope you help me with some getting started questions.

    I followed this link instructions: http://unitypackages.net/unitycar/wi...Creating_a_car

    I prefer the second method - to import the car model and assign scripts accordingly. There's a script called Wheels.cs that is missing in my UnityCar Scripts folder. Do I need it?

    1. I started by assigning axles, axis car controller, cad dynamics, drivetrain on all the car meshes. I tagged the ground and the car into different layers.

    2. Then added wheel.cs to each wheel.

    3. Then added a camera, assigned car camera and car camera controller scripts to it and attached the body to the scripts target slot for the camera.

    4. I deleted all other cameras and cars and started the game.

    The car sinks.

    EDIT: I tried from empty scene, just the car model with the scripts and a plane. Put the car and ground on different layers. The car still falls down.

    Could you please help me figure out what I do wrong and what should I do more? Thanks in advance.
    Last edited by Danail; 04-04-2013 at 07:48 AM.


  13. Posts
    316
    It's a layer issue in the top right. You have to make a new layer. You should see how many "elments are there I think and in the size, you should change it from like 12 to the new number 13. or if you had 8 change it to 9.


    Rename one of them to something like "layer I made" and then go to your car model and change layer from default to "layer I made". It'll say something like change parent to children or something. That should fix it. I'm new myself, hope that helped some.


  14. Posts
    316
    well i'm trying to set up a car, the r34 and when I use your model it handles just like it should, but when I use my model and load the same setup, it handle completly different and is extremely loose. I'm trying to make a racing truck game and would like the handling to be somewhat close to nascar racing 2003. Does anybody have any good setups, they would like to share or maybe any tips on why this model handle's completely different. Thanks,

    Also could someone please explain the suspension setting in more depth to me. I'm kind of clueless about cars. I don't know what front camber and rear camber is how it affects the car. Basically all of the suspension terminology is over my head.

    Cody
    Last edited by Shigidy; 04-07-2013 at 12:56 PM.


  15. Posts
    56
    Quote Originally Posted by Shigidy View Post
    well i'm trying to set up a car, the r34 and when I use your model it handles just like it should, but when I use my model and load the same setup, it handle completly different and is extremely loose. I'm trying to make a racing truck game and would like the handling to be somewhat close to nascar racing 2003. Does anybody have any good setups, they would like to share or maybe any tips on why this model handle's completely different. Thanks,

    Also could someone please explain the suspension setting in more depth to me. I'm kind of clueless about cars. I don't know what front camber and rear camber is how it affects the car. Basically all of the suspension terminology is over my head.

    Cody
    @ Shigidy, do you setup your new car from scratch or you use already made car for template and just replace the mesh? Also, could you please tell how is your setup created? Do you setup a rigid-body with all the scripts and attach mesh on it, or you attach the scripts on the mesh itself? Also, do you group the wheels separately from the body?


  16. Posts
    316
    Well I use an already made car for the template and just replace the mesh, or the body to the truck. Like I use a unity car scene Monza track with the gray r34 skyline. I set it up and then I upload the set up to the model in a different scene and hit save setup. Also the truck is quite bigger than the r34.

    I'm showing a video of the setup I used.


  17. Location
    Aurora, Illinois
    Posts
    8
    Quote Originally Posted by Shigidy View Post
    Also could someone please explain the suspension setting in more depth to me. I'm kind of clueless about cars. I don't know what front camber and rear camber is how it affects the car. Basically all of the suspension terminology is over my head.
    http://yospeed.com/wheel-alignment-e...er-caster-toe/


  18. Location
    Chicago
    Posts
    859
    I did my due diligence and searched for these questions but didn't find anything satisfactory, so if I may :

    • Is there any metric for performance on mobile? (expectations)
    • Is there an optimized mobile example scene in the package?
    • Alternatively is it as simple as 'toggling' a mobile switch to easily create a mobile optimized scene?(excluding optimized assets)
    • Has anyone used other competing vehicle packages and if so comparisons to quality/performance?


    All in all my biggest concern is performance, and with that only a single vehicle active at any one time, and the 'feel' of the physics at the mobile optimized level.

    Thank you!

    -Steve
    Steve Bodnar - Animation Director
    FlipFrame Animation/Games

    Recent Project - Bioshock Infinite
    Current Project - 'Unreleased'
    -------------------------------------------------
    Unity3D Pro / iOS Pro


  19. Posts
    56
    My car keeps falling of the ground. Even when I put a prefab car in my scene it falls in the void. Different layer for ground and car. However, prefab cars work when I create a simple plain within the editor and on the sample scenes.

    I follow everything step by step from here: http://unitypackages.net/unitycar/wi...Creating_a_car

    Is it up to date? There's no "Unity Car" under Component -> Physics in my 2.2 Pro package.

    And I have no Wheels.cs script in the package.

    "Select the root of your car's GameObject and add the following scripts from UnityCarScript Folder:

    Wheels.cs
    "

    So how you guys create your cars? Do you follow the wiki?
    Is there any info/steps on setting up a car from scratch?


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