The official version of Umotion 2D will be available starting from February 3rd at the special introductory price of 49$.
Customers will be able to download Umotion 2D from our website at http://www.nuoxygen.com/tools/umotion2d/umotion2d.php
Unity Community |
The official version of Umotion 2D will be available starting from February 3rd at the special introductory price of 49$.
Customers will be able to download Umotion 2D from our website at http://www.nuoxygen.com/tools/umotion2d/umotion2d.php
Last edited by Andrea Monzini; 02-03-2012 at 06:45 AM.
NuOxygen Game Publishing is happy to announce today the release of a new 2D animation tool called Umotion 2D.
Using this tool you can easily create 2D animations and export them directly into Unity.
Welcome to Umotion 2D, this is a tool designed to help you create animations and to export them directly into a graphical or videogame engine. When we designed Umotion 2D we wanted to make a tool that can be used for more general animation .
Skeletal animation and specifically Umotion 2D is a tool in computer animation in which a character is represented as a hierarchical set of interconnected bones or images.
Composing different transformations on each image you will build different poses for the object of your animation. This process is very intuitive and the same technique can be used to control the deformation of any object, a GUI, a character or a background.
Umotion 2D is fast, easy to use and easy to learn.
With Umotion 2D at $49 NuOxygen brings to you the perfect 2D Animation solution for your business.
After purchasing Umotion 2D you will be notified, and within 24h NuOxygen will provide you the links to download the product.
For more Info, Video Tutorial, PDF Documentation, Demo and Paypal purchasing please visit Umotion 2D web page at :
http://www.nuoxygen.com/tools/umotion2d/umotion2d.php
Documentation direct link:
http://www.nuoxygen.com/tools/umotio...tion2D_Doc.pdf
Youtube:
http://www.youtube.com/user/nuoxygen/featured
Performance:
To test Umotion 2D iOs performance you can download the free version of Magic Formula:
http://itunes.apple.com/it/app/magic...482476870?mt=8
In fact, for example, we used Umotion 2D to realize and export to Unity all Magic Formula animations.
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Last edited by Andrea Monzini; 02-03-2012 at 11:45 AM.
Hi! we are thinking of buying this- all our animations are currenrly in after effects/flash, and we are thinking of writing an exporter so that they won't have to be redone- does Umotion2D have an open format that we can export to?
With Umotion 2D you can only load the graphic elements ( different dimension too) that you want to use in .jpg or .png format.
In fact you can load image folder on the top menu bar then point to the folder containing your graphical works and select it.
In our workflow we usually use Flash to create the graphic elements, so you have only to export to .PNG or .JPG format in a Folder.
With Umotion 2D you can also combine skeletal animation and sprite sequence. In fact for every keyframe you can assign a different graphic element.
Of course you can export from Flash to Umotion 2D the whole animation frame sequence but Umotion 2D is optimized to use less graphic memory possible.
To test this workflow with AE or Flash you can download the demo version:
http://www.nuoxygen.com/tools/umotion2d/umotion2d.php
PDF documentation :
http://www.nuoxygen.com/tools/umotio...tion2D_Doc.pdf
Last edited by Andrea Monzini; 02-09-2012 at 03:27 AM.
This is a great addition to unity!!
Does Umotion2d recognize SVG files?
"See in the shapes of my body
Leftover parts from apes and monkeys"
Last edited by Andrea Monzini; 02-09-2012 at 12:06 PM.
Darn, I was thinking of purchasing Umotion2d if it supported SVG's. I really like your solutions to creating animations and creating texture atlas' all in one plugin. Any chance it will support SVG or other file types in the future? If it does I'll be interested. I like SVG's mainly because they are huge time saver for developing a game cross platform and not dealing with multiple file resolutions.
"See in the shapes of my body
Leftover parts from apes and monkeys"
In Umotion 2D you have a tool to resize the graphic elements. You can also anim the dimension of the graphic elements.Darn, I was thinking of purchasing Umotion2d if it supported SVG's. I really like your solutions to creating animations and creating texture atlas' all in one plugin. Any chance it will support SVG or other file types in the future? If it does I'll be interested. I like SVG's mainly because they are huge time saver for developing a game cross platform and not dealing with multiple file resolutions.
In fact Umotion 2D is coded with BlitzMax using MiniB3D modules and it exports the 3D animation data and texture Atlas optimized for 2D projects in Unity ( or other video game engines).
Obviously if you increase the dimension of the original graphic elements you will lose quality.
Our Workflow: We export from Flash High Res Graphic elements for iPad project and we use the same Graphic elments for iPhone Project.
Then Umotion 2D will export automatically the optimized texture atlas.
To work in this way just load the iOs graphic reference from menu( or load your customized reference).
In any case i suggest to try the demo version.
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Last edited by Andrea Monzini; 02-10-2012 at 03:13 AM.
Hi! our team would be happy to create a flash/after effects->umotion importer if you can provide an open format that Umotion can loadWith Umotion 2D you can only load the graphic elements ( different dimension too) that you want to use in .jpg or .png format.
In fact you can load image folder on the top menu bar then point to the folder containing your graphical works and select it.
In our workflow we usually use Flash to create the graphic elements, so you have only to export to .PNG or .JPG format in a Folder.
With Umotion 2D you can also combine skeletal animation and sprite sequence. In fact for every keyframe you can assign a different graphic element.
Of course you can export from Flash to Umotion 2D the whole animation frame sequence but Umotion 2D is optimized to use less graphic memory possible.
To test this workflow with AE or Flash you can download the demo version:
http://www.nuoxygen.com/tools/umotion2d/umotion2d.php
PDF documentation :
http://www.nuoxygen.com/tools/umotio...tion2D_Doc.pdf
Umotion 2D can load only Raster Graphic and not Vector Graphics because Umotion 2D is coded with BlitzMax using MiniB3D modules and we project Raster Graphic textures to planes in a 3d environment.
It's like working in Cinema 4d or Maya but constrained in 2D and we import only .png or .jpg as textures to simplify the animation process.
We should transform SVG to Raster graphic format before to use it.
In any case If it was possible to use vector graphics in Umotion 2d we would be pleased to accept your support.
Last edited by Andrea Monzini; 02-10-2012 at 04:26 AM.
Do you have an example of how you would create run/jump/shoot animations for a platformer game? Can all this be done it the umotion tool?
All run/jump/shoot animations can be done with Umotion 2D. You can also realize GUI with Umotion 2D.
One of the our next action games ( with run/jump/shoot animations) will be realized with Umotion 2D.
At the moment we don't have a complete video tutorial to realize animations for a complete game.
But we will update as soon as possible new video tutorials with english dubbing an more.
Last edited by Andrea Monzini; 02-13-2012 at 03:50 AM.
Hi Andrea,
I have been testing the UMotion demo and I want to share my experience and views I've gathered over the past few hours.
First of all, I am pretty excited about UMotion because I haven't found a simple 2D animation program before this. I do believe you may have found a gab in the market, so to speak.
Second, I have a list of things that bothered me a little while creating some animations with a stickfigure, on a Windows 7 PC.
Some are small, some are huge but I do believe this will only make UMotion better.
- Create a programm icon
- Show a * behind filepath in titlebar when any modification had been made
- Deselecting: I would expect clicking on empty space would deselect. Also, CTRL+D would be deselecting for me, not CTRL+F. I do understand there would be a conflict with Duplicate/Clone
- Change pivot controls are very weird and awkward, its like its mirrored when I move my mouse when changing the pivot.
- Sidebar on the right: No number but filenames please! Working with a stickfigure is a pain in the ass right now, all I see is rectangles of roughly the same size
- CTRL+D duplicate/clone: Doesn't duplicate hierarchy but only the parts?
- Visual order misses some items, it didn't grow larger then 11 items. So I couldnot animate some parts of the stickfigure
- Do you support pen tablets (as a mouse)? If I hold spacebar and move my character and the global pivot move at a different speed/scale.
- Can I delete a keyframe, other then just undo?
- Copying keyframes kinda sucks right now, it screams for a right click menu
Then there's one really really big issue for me:
The use of your own animation system instead of being compatible with Unity makes it very limiting and unusable for me. I would highly recommand you write an importer or export to an other format like fbx so the animations are really animations inside Unity instead of just textfiles with a bunch of Vector3s. Not being able to use the native Unity Animation system is killing and makes it a lot more time consuming for devs. Just an example; We can't do animation blending or use the locomotion system of Unity right now.
Also, programming wise, I just want to use gameObject.animation.Play() Queue() Stop() etc instead of having to use your scripts to do that.
As always, I may sound a bit negative here but I'm just being honest and more importantly I do like the idea of a simple 2D animation program which supports Unity. UMotion could definitly be something but for now, not using the Animation component is an issue which I cannot overcome.
I will be following the developments closely though![]()
Freelance Unity Developer and owner of Rejected Games
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Thank youHi Andrea,
I have been testing the UMotion demo and I want to share my experience and views I've gathered over the past few hours.
First of all, I am pretty excited about UMotion because I haven't found a simple 2D animation program before this. I do believe you may have found a gab in the market, so to speak.
We will try to solve all as soon as possible.
Ok, we will add it.
OK, we will work on it.
In the next release ( not in the demo available now) we have a new selection and deselection system.
We cannot modify CTRL+D this for the conflict reason.
To set the position of the pivot point move the mouse pointer into the image component on the right bar then press and hold the right mouse button. Alternatively press and hold the “Alt” key and press and hold the left mouse button to move the graphic element’s pivot into the working area.
We will add the filename.
It's a Bug, we will correct ASAP.
You can use the mouse wheel to see all elements.
In the In the inspector Windows under Prefs you can change the number of the items visualizable
We need to test it with our Wacom tablet.
Just click on the keyframe with right mouse and select "Delete"
You can alternatively Press and hold “C” key, press and hold left muse on selected the keyframe and move it to another place.
Create a .FBX exporter was an option but with FBX we were limited with Umotion export features like Alpha animation, RGB animation, UV animation and more.Then there's one really really big issue for me:
The use of your own animation system instead of being compatible with Unity makes it very limiting and unusable for me. I would highly recommand you write an importer or export to an other format like fbx so the animations are really animations inside Unity instead of just textfiles with a bunch of Vector3s. Not being able to use the native Unity Animation system is killing and makes it a lot more time consuming for devs. Just an example; We can't do animation blending or use the locomotion system of Unity right now.
Also, programming wise, I just want to use gameObject.animation.Play() Queue() Stop() etc instead of having to use your scripts to do that.
As always, I may sound a bit negative here but I'm just being honest and more importantly I do like the idea of a simple 2D animation program which supports Unity. UMotion could definitly be something but for now, not using the Animation component is an issue which I cannot overcome.
I will be following the developments closely though
Umotion 2D is very powerful but i agree that is not very well documented now to use all its advanced functions.
In any case, thank you Lukas for all your suggestions.
Last edited by Andrea Monzini; 02-14-2012 at 05:13 AM.
Hi! what I meant was, we'd like to have something like this as the end result:Umotion 2D can load only Raster Graphic and not Vector Graphics because Umotion 2D is coded with BlitzMax using MiniB3D modules and we project Raster Graphic textures to planes in a 3d environment.
It's like working in Cinema 4d or Maya but constrained in 2D and we import only .png or .jpg as textures to simplify the animation process.
We should transform SVG to Raster graphic format before to use it.
In any case If it was possible to use vector graphics in Umotion 2d we would be pleased to accept your support.
raster graphics, animated in flash which could be imported into umotion
Umotion 2D can't import directly animation from Flash but with Flash you can export animations as frame sequences .png or .jpg to Umotion 2D.
In our OLD workflow we used Flash exactly in this way.
In particular look at the frame sequence animated with Flash ( page 5 of the OLD workflow in the "ancient_vampire_164.pdf" ) :
http://forum.unity3d.com/threads/243...esign-Document
But we have developed Umotion 2D to optimize speed performance and memory usage:
http://www.nuoxygen.com/tools/umotio...tion2D_Doc.pdf
We use Umotion 2D as internal tool not only to realize our 2D games but also to realize animated GUI for our 3D Games.
Last edited by Andrea Monzini; 02-14-2012 at 12:19 PM.
Hi! to clarify, I didn't mean a image frame-sequence, but rather that the bodyparts are raster images. We already have an exporter from Adobe After-Effects that can export in a format, an example of which I have attached. If you can write an importer for this type of format we will share the exporter and you can "Import animations from Adobe After Effects" to your featuresUmotion 2D can't import directly animation from Flash but with Flash you can export animations as frame sequences .png or .jpg to Umotion 2D.
In our OLD workflow we used Flash exactly in this way.
In particular look at the frame sequence animated with Flash ( page 5 of the OLD workflow in the "ancient_vampire_164.pdf" ) :
http://forum.unity3d.com/threads/243...esign-Document
But we have developed Umotion 2D to optimize speed performance and memory usage:
http://www.nuoxygen.com/tools/umotio...tion2D_Doc.pdf
We use Umotion 2D as internal tool not only to realize our 2D games but also to realize animated GUI for our 3D Games.![]()
That's so cool, you gonna love it
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