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  1. Posts
    154
    This is a dream for a long time I have
    2d animation editor

    Hope for an early improvement


  2. Posts
    154
    Unfortunately, you have to have mac software on my computer can not run
    Error code as follows
    mac version 10.6.7


    Process: UMotion2D_16 [440]
    Last edited by hxx2010; 07-01-2011 at 09:58 PM.


  3. Posts
    23


  4. Location
    Italy
    Posts
    447
    Quote Originally Posted by hxx2010 View Post
    Unfortunately, you have to have mac software on my computer can not run
    Error code as follows
    mac version 10.6.7

    ...................................

    Model: Macmini2,1, BootROM MM21.009A.B00, 1 processor, 1.6 GHz, 3 GB, SMC 1.30f3
    Graphics: GeForce 8600 GT, GeForce 8600 GT, PCIe, 256 MB
    Can you specify me better your Mac model, i don't know a Mac mini with 8600 GT.
    Maybe It''s a Mac Mini 1.6 core duo with intel GMA 950? Hackintosh?

    Thank you,

    Andrea


  5. Location
    Italy
    Posts
    447
    Quote Originally Posted by dilly123 View Post
    Free plug-ins?
    We have not yet decided the price.

    Thank you,

    Andrea


  6. Location
    Paris
    Posts
    3,730
    That looks absolutely like the 2D engine type we are all waiting for Unity to provide since well, forever
    Very interested in Unity future integration.
    What about the promised Unity's own built-in 2D system ? If it's still on the ToDo list, why not propose Unity to fully integrate UMotion into their engine pack ?


  7. Location
    Italy
    Posts
    447
    Quote Originally Posted by n0mad View Post
    That looks absolutely like the 2D engine type we are all waiting for Unity to provide since well, forever
    Very interested in Unity future integration.
    What about the promised Unity's own built-in 2D system ? If it's still on the ToDo list, why not propose Unity to fully integrate UMotion into their engine pack ?
    we are Using Umotion 2D in our internal 2D projects for iOs and it works very fast.
    Unfortunately the porting inside Unity Editor is not simple.
    I have written to Unity Asset Store about Umotion 2D .
    Thank you,

    Andrea
    Last edited by Andrea Monzini; 06-11-2011 at 03:22 AM.


  8. Posts
    154
    I have an ordinary computer
    Get a mac os 10.6.7 installed operating system


  9. Location
    Italy
    Posts
    447
    Quote Originally Posted by hxx2010 View Post
    I have an ordinary computer
    Get a mac os 10.6.7 installed operating system
    Please what do you mean with ordinary computer? Hackintosh?
    I'm sorry but If can't reproduce the bug i can't solve it.

    I can test Umotion for Mac only with my Macs ( iMac with Ati and Macbook Pro with Nvidia )

    Thanks,

    Andrea
    Last edited by Andrea Monzini; 06-11-2011 at 03:45 AM.


  10. Posts
    81
    [/Rant]

    @hxx2010

    I really doubt anyone would support a hackintosh, so get a real mac, and then come back if the problem persists. Having an "ordinary computer" with mac os on is not only illegal, its insulting to developers who work hard at fixing bugs for the real systems to expect support.

    Some people...
    [Rant/]


  11. Location
    Massachusetts
    Posts
    400
    Having an "ordinary computer" with mac os on is not only illegal

    It is in no way "illegal". Against a companies written terms and conditions...yes, unethical..."maybe", illegal...NO.
    Don't give corporations such an easy out by assuming that "everything they write in a contract is by definition law".
    It isn't even close to that, it is well defined and arguable self interest, at best.

    However, if you want to safely run Mac OS and it's software, I recommend you get a actual Mac hardware as well.


  12. Posts
    81
    I agree that it is not police enforced, thus you are correct in that respect, but where do you draw the line.

    At the end of the day, it is a breach of something which is enforceable through court.

    Just don't expect any support if your using a hack and not a mac.


  13. Location
    Italy
    Posts
    447
    Youtube videos:

    EDIT: removed obsolete links.

    Andrea
    Last edited by Andrea Monzini; 10-16-2013 at 02:28 AM. Reason: EDIT: removed obsolete links.


  14. Location
    Thailand
    Posts
    178
    This is looking very awesome and I'm sure the artist in my team will love this. To be honest, I don't mind it not being integrated into Unity editor. It would be nice if it's possible, but not a deal breaker for me. Especially when the artists in my team don't know how to use Unity :O


  15. Location
    Italy
    Posts
    447
    @himatako thanks

    Umotion 2D beta 5 available for beta testers.
    If you are interested to test the beta, please PM me.

    Release note:

    -3D visualization : fixed Bug.
    -3D visualization : Added play animation
    -Fixed minor Bugs
    -With alpha textures we suggest “ Particles / VertexLit blended” shader.

    Please report any bugs and suggestions.
    Thank you,

    Andrea

    Ps: For the Mac Beta version I can support only Mac testers with an original Mac and Snow Leopard installed.
    Last edited by Andrea Monzini; 06-20-2011 at 06:20 AM.


  16. Posts
    154
    How to set pixel perfect
    I have the camera set to the projection: orthographic
    size


  17. Location
    Italy
    Posts
    447
    Quote Originally Posted by hxx2010 View Post
    How to set pixel perfect
    I have the camera set to the projection: orthographic
    size
    Pixel perfect is related only to the Texture Atlas created by Umotion 2D

    "7) Create Atlas automatically and export it pixel perfect ( you can choose 512, 1024, or 204."


    Andrea
    Last edited by Andrea Monzini; 10-16-2013 at 02:24 AM.


  18. Posts
    154
    Quote Originally Posted by Andrea Monzini View Post
    Completed feature: "Add iOs image reference"


    "Image reference" function is how to use was always do not understand


  19. Location
    I am where I am
    Posts
    440
    Quote Originally Posted by hxx2010 View Post
    "Image reference" function is how to use was always do not understand
    The way I think it works is as a reference to how big the screen would be on that device. So you can scale your object accordingly before exporting to unity.

    Edit;
    That is if it even needs to be scaled.


  20. Posts
    154
    Want to add the following features make the program more perfect performance:
    1. "Export textrue and scripts" create 128 * 64, 256 * 128, 256 * 256, 512 * 256, 1024 * 512
    2 Image coordinates can use the keyboard arrow keys to fine-tune the position, and direct digital input coordinates to accurate positioning;
    3 windows to increase grid line display;
    4 id number that identifies the image, export text file with the id tag, so if you need time to play the animation was not rendering can be controlled, such as the role of the body was a carrying equipment, such as the back of the gun was

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