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This is a dream for a long time I have
2d animation editor
Hope for an early improvement
Unfortunately, you have to have mac software on my computer can not run
Error code as follows
mac version 10.6.7
Process: UMotion2D_16 [440]
Last edited by hxx2010; 07-01-2011 at 09:58 PM.
Free plug-ins?
Can you specify me better your Mac model, i don't know a Mac mini with 8600 GT.Unfortunately, you have to have mac software on my computer can not run
Error code as follows
mac version 10.6.7
...................................
Model: Macmini2,1, BootROM MM21.009A.B00, 1 processor, 1.6 GHz, 3 GB, SMC 1.30f3
Graphics: GeForce 8600 GT, GeForce 8600 GT, PCIe, 256 MB
Maybe It''s a Mac Mini 1.6 core duo with intel GMA 950? Hackintosh?
Thank you,
Andrea
Unity Pro + iOS Pro + Android Pro + Asset Server
Unity Pro + iOS Pro + Android Pro + Asset Server
That looks absolutely like the 2D engine type we are all waiting for Unity to provide since well, forever
Very interested in Unity future integration.
What about the promised Unity's own built-in 2D system ? If it's still on the ToDo list, why not propose Unity to fully integrate UMotion into their engine pack ?
Kinetic Damage, a 4 years long fighting game project : Official Trailer,
Official Site : www.kineticdamage.com, Facebook page (blog, articles, dev updates).
Dev Blog : Giant thread (+ additional tips & techniques)
we are Using Umotion 2D in our internal 2D projects for iOs and it works very fast.That looks absolutely like the 2D engine type we are all waiting for Unity to provide since well, forever
Very interested in Unity future integration.
What about the promised Unity's own built-in 2D system ? If it's still on the ToDo list, why not propose Unity to fully integrate UMotion into their engine pack ?
Unfortunately the porting inside Unity Editor is not simple.
I have written to Unity Asset Store about Umotion 2D .
Thank you,
Andrea
Last edited by Andrea Monzini; 06-11-2011 at 03:22 AM.
Unity Pro + iOS Pro + Android Pro + Asset Server
I have an ordinary computer
Get a mac os 10.6.7 installed operating system
Please what do you mean with ordinary computer? Hackintosh?
I'm sorry but If can't reproduce the bug i can't solve it.
I can test Umotion for Mac only with my Macs ( iMac with Ati and Macbook Pro with Nvidia )
Thanks,
Andrea
Last edited by Andrea Monzini; 06-11-2011 at 03:45 AM.
Unity Pro + iOS Pro + Android Pro + Asset Server
[/Rant]
@hxx2010
I really doubt anyone would support a hackintosh, so get a real mac, and then come back if the problem persists. Having an "ordinary computer" with mac os on is not only illegal, its insulting to developers who work hard at fixing bugs for the real systems to expect support.
Some people...
[Rant/]
Having an "ordinary computer" with mac os on is not only illegal
It is in no way "illegal". Against a companies written terms and conditions...yes, unethical..."maybe", illegal...NO.
Don't give corporations such an easy out by assuming that "everything they write in a contract is by definition law".
It isn't even close to that, it is well defined and arguable self interest, at best.
However, if you want to safely run Mac OS and it's software, I recommend you get a actual Mac hardware as well.![]()
I agree that it is not police enforced, thus you are correct in that respect, but where do you draw the line.
At the end of the day, it is a breach of something which is enforceable through court.
Just don't expect any support if your using a hack and not a mac.![]()
Unity Pro + iOS Pro + Android Pro + Asset Server
This is looking very awesome and I'm sure the artist in my team will love this. To be honest, I don't mind it not being integrated into Unity editor. It would be nice if it's possible, but not a deal breaker for me. Especially when the artists in my team don't know how to use Unity :O
@himatako thanks
Umotion 2D beta 5 available for beta testers.
If you are interested to test the beta, please PM me.
Release note:
-3D visualization : fixed Bug.
-3D visualization : Added play animation
-Fixed minor Bugs
-With alpha textures we suggest “ Particles / VertexLit blended” shader.
Please report any bugs and suggestions.
Thank you,
Andrea
Ps: For the Mac Beta version I can support only Mac testers with an original Mac and Snow Leopard installed.
Last edited by Andrea Monzini; 06-20-2011 at 06:20 AM.
Unity Pro + iOS Pro + Android Pro + Asset Server
How to set pixel perfect
I have the camera set to the projection: orthographic
size![]()
Pixel perfect is related only to the Texture Atlas created by Umotion 2D
"7) Create Atlas automatically and export it pixel perfect ( you can choose 512, 1024, or 204."
To set the camera for now we have only the video tutorial :
http://www.youtube.com/user/nuoxygen#p/u/11/8aetgAG4Pj8
Andrea
Unity Pro + iOS Pro + Android Pro + Asset Server
The way I think it works is as a reference to how big the screen would be on that device. So you can scale your object accordingly before exporting to unity.
Edit;
That is if it even needs to be scaled.
Want to add the following features make the program more perfect performance:
1. "Export textrue and scripts" create 128 * 64, 256 * 128, 256 * 256, 512 * 256, 1024 * 512
2 Image coordinates can use the keyboard arrow keys to fine-tune the position, and direct digital input coordinates to accurate positioning;
3 windows to increase grid line display;
4 id number that identifies the image, export text file with the id tag, so if you need time to play the animation was not rendering can be controlled, such as the role of the body was a carrying equipment, such as the back of the gun was