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  1. Location
    The MacSpeedee Workshops
    Posts
    1,583

    Mega-fiers! A mesh modifier system Out Now!


    Hello All
    I am just in the process of preparing and submitting part of my mesh modifier system to the Asset store (now available, click the image above to go to website for more information). The system is inspired by the Modifier system in 3ds max, so if you are familiar with how that works then you should feel at home. The system allows for stackable modifiers so you can do multiple bends for examples. The framework is written in C# and will work on ios etc and the user can add their own modifiers as easily as overriding a Map method in the Modifier class.

    Some of the 40+ modifiers included:

    • Bend
    • Bubble
    • Displace
    • FFD (2x2x2, 3x3x3, 4x4x4) (Lattice in Maya)
    • Hump
    • Melt
    • Morph
    • Noise
    • Push
    • Radial Skew
    • Relax
    • Ripple
    • Skew
    • Spherify
    • Stretch
    • Taper
    • Twist
    • Wave

    I will be adding the Space warps and world space modifiers in the very near future as well as the Path Deform and possibly Flex. Hopefully the system will be expanded by community generated Modifiers as well. Some videos showing some of what the system can do is below






    The explanation and params for the modifiers can be found at www.west-racing.com/mf the price will be $150.

    Chris
    Last edited by SpookyCat; 03-01-2013 at 12:31 PM.

  2. brn brn is offline

    Location
    Tasmania-Australia
    Posts
    290
    Very nice! I can see this being very handy.


  3. Posts
    636
    Awesome. Looks great =)


  4. Posts
    373
    +1 sale the moment you put it up


  5. Location
    Los Angeles, CA
    Posts
    54


  6. Posts
    200
    This looks very cool!


  7. Location
    Pennsylvania
    Posts
    2,835
    Can you apply modifiers in the editor, or can it only be done at runtime?


  8. Location
    Italy
    Posts
    535
    I am interested to buy too!


  9. Posts
    503
    This package is live on the Asset store if your interested!
    Kids MatchPoint Challenge 1.0 is now available on the App Store. Feedback?
    Facebook Page: iByte Productions

  10. mas mas is offline

    Location
    The Netherlands
    Posts
    458
    You will become very rich

    sold.
    Martijn Segers | WyrmTale Games |

    “The intuitive mind is a sacred gift and the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift.” - Albert Einstein


  11. Location
    The MacSpeedee Workshops
    Posts
    1,583
    Hi All
    As iByte spotted the package got approval just after I closed up for the day. Currently the modifiers dont have a direct effect in the editor, though you do see the effect of each modifier on a wire box gizmo. If it is something that is needed I will add support for seeing proper results in the editor, I did have it working. Iam sure there will be many suggestions for improvements and features, and I will do some more complex example scenes as well as add more modifiers and systems as I think of new ones to add or asked for.

    I will also look at modifiers that add/remove vertices, or effect uv's or bone weights if that is wanted by anyone. Be sure to check www.west-racing.com/mega-fiers for any updates and news, the pics there are included in the package but for some reason dont show up in the Asset Store.
    Chris


  12. Location
    Pennsylvania
    Posts
    2,835
    It would be nice if it worked directly in the editor - could make some neat platformer/marble game level geometry without ever leaving Unity.


  13. Location
    Málaga (Spain)
    Posts
    402
    What is the performance hit of applying those modifiers at runtime?
    If you get it working in the editor, it would be nice a way to "bake" the modifiers into a mesh so there is no performance hit at runtime.
    Do you need a really fast racing AI for Unity?
    Pro Racing AI

  14. p6r p6r is offline

    Location
    France
    Posts
    643
    Ouch !!!
    It's 142 euros (not 100 !) on the asset store !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!

    6R


  15. Posts
    200
    Shows as 142.50 Euro for me.


  16. Location
    The MacSpeedee Workshops
    Posts
    1,583
    Very odd, the package setup tool the price is set at 100 euros and it was showing that earlier today on the store but now seems to show 142 euros, I will email Unity and ask why its changed.


  17. Location
    Pennsylvania
    Posts
    2,835
    143.58 USD = 100.00 EUR

    Sounds like their currency exchange has a glitch or something

  18. p6r p6r is offline

    Location
    France
    Posts
    643
    With this 25% VAT, each asset is almost equal in USD or in Euros !!!
    Very bad for Europeans !!!

    6R


  19. Location
    The MacSpeedee Workshops
    Posts
    1,583
    Seems that if you are in Europe Unity adds 25% Vat to the price, though that still doesnt add up for me. For non Europeans the price shows as $150, thought it was all taken of the price set not added to.


  20. Location
    The MacSpeedee Workshops
    Posts
    1,583
    Ok until I can figure out why the price went so high I have resubmitted with a price of $100 so grab it early, guess Ill see about maybe putting the price up when I add more functionality.


 
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