Hello; I'm doing a game and I want to create a code that allows me that every time the player's health = 0 and when the player loses and begins to play the game again that the player's position changes. Thank you for your help
Well, you could use a Random.InsideUnitCircle and then do a Physics.Linecast (linecast is easier than raycast) say from 5000 units above the game environment to 5000 below. This gives you a random point to start at. If you are talking random spawnpoints, that is handled differently, you would have an array of empty game objects and do: Code (csharp): var mySpawnPoint=spawnPoints[Random.Value * spawnPoints.length];