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  1. Posts
    84
    Quote Originally Posted by uScript View Post
    There is no run-time binary file, no 3rd party module your game must include, no worries if other people using your Unity project have the same packages installed. uScript simply creates C# game scripts which you include and use as any other game script created by hand.
    ...
    • Since it simply outputs C# code: Any platform Unity supports, uScript supports!
    YES! YES! YES! This is what I wanted which further removes overhead when compiling to iOS while making it easier to prototype in blocks and having the choice to dive in to the nitty gritty code.

    I can't wait for your nested blocks.


  2. Posts
    325
    Quote Originally Posted by Thorgarad View Post
    I mean the assignment of the graph to the GameObject and instantiate it.
    I can't say exactly, but from the looks of the video, yes.


  3. Posts
    36
    How much is this gonna cost?


  4. Posts
    24
    this is fantastic! keep the updates coming.


  5. Posts
    10
    Quote Originally Posted by RickyBozzy View Post
    I can't say exactly, but from the looks of the video, yes.
    I have not seen this.


  6. Location
    Stockholm
    Posts
    693
    This is great! That it can help me learn to code better is a huge plus aswell! Uscript makes me dream of new projects again. Sign me up for a copy.
    Skills: 3D/2D Generalist
    Occupation: Art Director
    Location: Stockholm, Sweden
    Portfolio: http://fredrikenglund.carbonmade.com


  7. Location
    Canandaigua, NY
    Posts
    499
    I AM IN! Do update us with your thoughts on cost please.

    Sincerely,

    Gary
    Imagine. Inspire. Innovate.

    Game Designer / World Builder / 3D Artist
    www.garyhaus.com


  8. Location
    Santa Monica, Ca.
    Posts
    431
    can't stop drooling ...


  9. Posts
    240
    Just keeps getting better! There should be a very long line of people wanting to buy this!!



  10. Location
    Huntsville, AL, USA
    Posts
    314
    This is going to be amazing!

    I see UT plotting a corporate takeover... :P
    SAWFISH Entertainment LLC
    http://www.sawfishentertainment.com
    Huntsville, AL, USA
    Independent Android Game Developer
    Unity 3 Pro, Android Pro


  11. Posts
    57
    Quote Originally Posted by uScript View Post
    • No black box - Any technical person on your team can figure out exactly what uScript is doing at any time.
    • You can modify the generated script - We aren't perfect, we're striving every day to deliver outstanding results, but if you're close to shipping and you think uScript is the source of a bug, you can tweak the code it outputs - or send it to us and we can take a look at it.
    • Opening the 'black box' allows us to better receive feedback from the Unity community - If you think you have better code than the code uScript generates - tell us! We want to continually optimize uScript and ensure it runs as fast as possible across all platforms.
    • A learning tool - you can visually create scripts and then go take a look at the resulting C# script uScript has made to see how things work "under the hood" in C#.
    • Not everyone on your team needs uScript - Once the scripts are generated they can work regardless of whether someone has uScript installed or not.
    • Exporting to other tools which accept c# (like playMaker) is very easy to support!
    • Since it simply outputs C# code: Any platform Unity supports, uScript supports!
    These are really too good to be true. Keep up the great work!


  12. Posts
    1

    Great Idea, I hope unity picks up on your idea and pulls it into 3.5!

    A visual scripting tool is exactly what i need (being an Artist and not a Coder). Kudos on the work, and i hope all the bugs get worked out. I am definitely signing up for the beta and will try to break your script.. keep it up!


  13. Posts
    500

    Beta?

    any news regarding the open beta date?


  14. Location
    Singapore
    Posts
    1,347
    Cool. This way i can use uscript to make complex logic and also i can see how to edit it. This is indeed awesome. Can't wait for the beta and roughly how much will this cost anyways?


  15. Posts
    11
    Awesome, I will be on this like a fat kid on a cupcake!


  16. Location
    Sydney, Australia
    Posts
    377
    Colour me pumped


  17. Location
    japan
    Posts
    990
    this get better and better hehe, the last feature of getting the output as code is worth the buy, coder pov

    cool can't wait to get my hand dirty on this


  18. Location
    South-East Asia
    Posts
    62
    Quote Originally Posted by uScript View Post
    Our goal is to make it the easiest tool available in its class. However, you will need to decide that for yourself once you get your hands on the open beta.
    Being the easiest tool, complex with scripting components. Thats would be good to hear. I just worried when i want to do something with it, some needed components is missing. I planned my project to be completely non-programming. hee~
    Last edited by azmilarash96; 04-22-2011 at 07:32 AM.


  19. Location
    Montréal Quebec
    Posts
    2,239
    Now you got my attention sir.
    I really like to see whats going under the hood, specially when there's a bunch of nodes and links. I was asking my self if i could see the stuff behind and compare with the way i proceed and code.
    Not only this tool can empower my guys, but also i can see what they are doing the way i like, swimming deeply into the pool of code.
    Awesome job, keep the greatness.
    Forgotten Memories Teaser
    Forgotten Memories Trailer
    I write shaders for the community!
    Dead Strike iOS (Top iOS game made with Unity).
    Nintendo Wii U and Sony (PS3/PS4/Vita) Licensed Developer/Publisher.
    __________________________________________________
    Georges Paz
    http://www.forgottenmemoriesthegame.com

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