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YES! YES! YES! This is what I wanted which further removes overhead when compiling to iOS while making it easier to prototype in blocks and having the choice to dive in to the nitty gritty code.There is no run-time binary file, no 3rd party module your game must include, no worries if other people using your Unity project have the same packages installed. uScript simply creates C# game scripts which you include and use as any other game script created by hand.
...
- Since it simply outputs C# code: Any platform Unity supports, uScript supports!
I can't wait for your nested blocks.![]()
How much is this gonna cost?![]()
this is fantastic! keep the updates coming.
This is great! That it can help me learn to code better is a huge plus aswell! Uscript makes me dream of new projects again. Sign me up for a copy.
Skills: 3D/2D Generalist
Occupation: Art Director
Location: Stockholm, Sweden
Portfolio: http://fredrikenglund.carbonmade.com
I AM IN! Do update us with your thoughts on cost please.
Sincerely,
Gary
can't stop drooling ...
Just keeps getting better! There should be a very long line of people wanting to buy this!!
This is going to be amazing!
I see UT plotting a corporate takeover... :P
SAWFISH Entertainment LLC
http://www.sawfishentertainment.com
Huntsville, AL, USA
Independent Android Game Developer
Unity 3 Pro, Android Pro
These are really too good to be true. Keep up the great work!
- No black box - Any technical person on your team can figure out exactly what uScript is doing at any time.
- You can modify the generated script - We aren't perfect, we're striving every day to deliver outstanding results, but if you're close to shipping and you think uScript is the source of a bug, you can tweak the code it outputs - or send it to us and we can take a look at it.
- Opening the 'black box' allows us to better receive feedback from the Unity community - If you think you have better code than the code uScript generates - tell us! We want to continually optimize uScript and ensure it runs as fast as possible across all platforms.
- A learning tool - you can visually create scripts and then go take a look at the resulting C# script uScript has made to see how things work "under the hood" in C#.
- Not everyone on your team needs uScript - Once the scripts are generated they can work regardless of whether someone has uScript installed or not.
- Exporting to other tools which accept c# (like playMaker) is very easy to support!
- Since it simply outputs C# code: Any platform Unity supports, uScript supports!
A visual scripting tool is exactly what i need (being an Artist and not a Coder). Kudos on the work, and i hope all the bugs get worked out. I am definitely signing up for the beta and will try to break your script..keep it up!
Cool. This way i can use uscript to make complex logic and also i can see how to edit it. This is indeed awesome. Can't wait for the beta and roughly how much will this cost anyways?
Awesome, I will be on this like a fat kid on a cupcake!
Colour me pumped
this get better and better hehe, the last feature of getting the output as code is worth the buy, coder pov
cool can't wait to get my hand dirty on this
Being the easiest tool, complex with scripting components. Thats would be good to hear. I just worried when i want to do something with it, some needed components is missing. I planned my project to be completely non-programming. hee~
Last edited by azmilarash96; 04-22-2011 at 07:32 AM.
Now you got my attention sir.
I really like to see whats going under the hood, specially when there's a bunch of nodes and links. I was asking my self if i could see the stuff behind and compare with the way i proceed and code.
Not only this tool can empower my guys, but also i can see what they are doing the way i like, swimming deeply into the pool of code.
Awesome job, keep the greatness.
Forgotten Memories Eden Teaser
Forgotten Memories (Mobile survival horror) Sixth Sense WIP5
I write any shader freely for the community!
Dead Strike iOS (Top iOS game made with Unity).
Nintendo Wii U and Sony PS3/Vita Licensed Developer.
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Georges Paz
http://www.forgottenmemoriesthegame.com