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Physics To Animation Tool - Final Release -

Discussion in 'Made With Unity' started by eskovas, Mar 27, 2011.

  1. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    UPDATE:

    The Physics to Animation Tools is already in the asset store :D

    We hope you like it,

    We added a tutorial, changed and added many things for the tool

    If you have any question please ask and i will do my best to awnser it

    thanks for all your support

    EDIT:
    also the tool is currently priced at 9.50$ and in two weeks we will change it to 15$, so if you intend to buy it, then dont miss your chance for this discount

    --------------------------------------------------------------------

    Hello Everyone!

    here is final release details :

    ------- Physics To Animations Tool --------

    - Bake physics into a single animation -

    - Ability to define the number of frames per second you want your animation to run at
    - Ability to define the maximum number os points in your animation
    - Ability to define the Animation's name
    - Ability to define the Destination Folder's name
    - Ability to add Rigidbodies and colliders (any) to all children of the selected object
    - Ability to Choose of you want the tool to start recording automatically or by pressing 'enter' on the keyboard
    - You can also change things in the scene window while in play mode and the tool will also record everything that happens

    ------ Extra Tools -------
    - Tool to dinamicaly change the name of all children of a selected object ( and change it's name back to it's original )

    --------- Notes ------------

    - This tool works with EVERY object/character in unity, there are no restrictions (i believe)
    - This tool only works if all names of the objects are different ( we offer a tool that allows you to change )

    Here are some Demonstrations of this tool in action:


    --- Preview 1 ---
    http://www.youtube.com/watch?v=TNNKcH3K1D8


    --- Preview 2 --- Physics Joints
    http://www.youtube.com/watch?v=v1Gqkjx5Z4o


    --- Preview 3 --- Character Physics and more
    http://www.youtube.com/watch?v=RDP7B5wRqx4

    ------ Known Problems --------

    - Still None


    Well we hope you like this tool

    If you have any questions feel free to post it here and i'll try my best to respond

    Many thanks for your support :D
     
    Last edited: Apr 14, 2011
  2. Esila

    Esila

    Joined:
    Mar 22, 2009
    Posts:
    105
    I like it.
     
  3. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    Sounds good and affordable. Look forward to becoming a customer! ;)
     
  4. CodeCody

    CodeCody

    Joined:
    Apr 27, 2010
    Posts:
    440
    Looks like a great tool. And the price is just right.
     
  5. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    Quick question: Is this delivered as a script or a compiled plug-in?
     
  6. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    it will only contain scripts
     
  7. bigkahuna

    bigkahuna

    Joined:
    Apr 30, 2006
    Posts:
    5,434
    Awesome, thanks!
     
  8. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    Hi everyone, just to let everyone know that we have submited the tool to the asset store! :D

    we decided to price the tool for 10$.

    We are now waiting for Unity's review
     
  9. eskovas

    eskovas

    Joined:
    Dec 2, 2009
    Posts:
    1,373
    UPDATE:

    The Physics to Animation Tools is already in the asset store :D

    We hope you like it,

    We added a tutorial, changed and added many things for the tool

    If you have any question please ask and i will do my best to awnser it

    thanks for all your support

    EDIT:
    also the tool is currently priced at 9.50$ and in two weeks we will change it to 15$, so if you intend to buy it, then dont miss your chance for this discount
     
    Last edited: Apr 14, 2011
  10. imtrobin

    imtrobin

    Joined:
    Nov 30, 2009
    Posts:
    1,548
    Reporting an error on build, this line is only available in editor

    AssetDatabase.GenerateUniqueAssetPath