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  1. Posts
    18

    iOS 4.3 App Rejected

    My app has been rejected twice because it crashed at launch. I’ve tested the app on both iPhone 4, iPhone 3Gs and an iPod Touch 1st gen. It runs flawlessly and doesn’t crash at any time.

    My problem is that I cannot reproduce the crash, so how can I fix it?

    The crash report from Apple states:

    Code:  
    1. Incident Identifier: 11CE3AA7-D0DA-47B6-AB69-8FD7978B53DF
    2. CrashReporter Key:   6c65ebc370405a56c5c88207e8f50fda869ae6c7
    3. Hardware Model:      iPhone3,1
    4. Process:         timbersaxe [2494]
    5. Path:            /var/mobile/Applications/47FC94D6-322E-419D-97B7-7AA5ADD08DE0/timbersaxe.app/timbersaxe
    6. Identifier:      timbersaxe
    7. Version:         ??? (???)
    8. Code Type:       ARM (Native)
    9. Parent Process:  launchd [1]
    10.  
    11. Date/Time:       2011-03-23 14:33:21.845 -0700
    12. OS Version:      iPhone OS 4.3 (8F190)
    13. Report Version:  104
    14.  
    15. Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
    16. Exception Codes: KERN_INVALID_ADDRESS at 0xf33558e3
    17. Crashed Thread:  0
    18.  
    19. Thread 0 name:  Dispatch queue: com.apple.main-thread
    20. Thread 0 Crashed:
    21. 0   timbersaxe                      0x0079f5b8 0x1000 + 7988664
    22. 1   timbersaxe                      0x006bf20c 0x1000 + 7070220
    23. 2   timbersaxe                      0x0039ca0c 0x1000 + 3783180
    24. 3   timbersaxe                      0x00003fa8 0x1000 + 12200
    25. 4   timbersaxe                      0x0000295c 0x1000 + 6492
    26.  
    27. Thread 0 crashed with ARM Thread State:
    28.     r0: 0x0d02bf3e    r1: 0x27307b61      r2: 0x34333a9f      r3: 0x00000000
    29.     r4: 0xf33558e3    r5: 0x001796d3      r6: 0x00a57580      r7: 0x2fdffa50
    30.     r8: 0x0079eb80    r9: 0x00000001     r10: 0x340afcf8     r11: 0x00000000
    31.     ip: 0x00000001    sp: 0x2fdffa2c      lr: 0xffffffff      pc: 0x0079f5b8
    32.   cpsr: 0xa0000010

    Any suggestions?

    I’ve submitted a game a month ago running iOS 4.2 which got approved right away. Could this be an issue related to iOS 4.3?

    Thanks


  2. Posts
    400
    your game work on IOS 4.3 ?

    there is some problem with Unity and 4.3 ...
    Unity Pro , Asset Server , iPhone Advanced


  3. Posts
    18
    Yes, it works perfectly. The first time I make a build there are thousands of warnings. If I build again all the warnings are gone. I have tried installing the game on about six different devices and it runs without any problems, but it crashes instantly on the review team's phones.


  4. Location
    Hollywood, Maryland
    Posts
    536
    You may have to wait until Unity supports 4.3, there maybe something you can't see.
    THE INFINITY PROJECT
    http://itunes.com/apps/theinfinityproject/

    Check out our new game at:
    www.crazyrobotgames.com


  5. Posts
    18
    Yeah. I'll guess you are right. I just have to be patient

    I'm not an expert in crash report, but something tells me that "Crashed Thread: 0" is something that are way out off my hands.

    Thanks for your quick replies anyway


  6. Location
    France
    Posts
    236
    Hi do you have an EXec bad access when running with last version of Xcode ? (crash when launched by xcode, but then run with no bug if launch from device)

    See this thread for more info : http://forum.unity3d.com/threads/80573-iOS-4.3


  7. Location
    San Diego, CA
    Posts
    43
    What version of Unity are you running?


  8. Location
    San Diego, CA
    Posts
    43
    Just as an additional note. It looks like Apple just released a new version of XCode 4.0.1 yesterday. That may or may not help anything...


  9. Location
    Berlin
    Posts
    279
    I also experienced problems that are maybe related to yours. During development I always used to build with script call optimisations "slow and save" (player settings) and everything was running without any problems on every device but for release builds I switched to "fast and no exceptions" that gave me some EXC_BAD_ACCESS. EXC_BAD_ACCESS means usually that something is missing or cannot be found like empty variable/gameobject. Checking for this I found a script that missed an object. Weird that this wasn't catched earlier by the debugger.


  10. Location
    France
    Posts
    236
    Is there any strong fps enhancement using fast but no exception in stead of slow and safe ?


  11. Posts
    18
    Downgraded to iOS 4.2 and it got approved right away.

    @francksitbon My experience tells me that there are little fps enhancement using fast but no exceptions.


  12. Posts
    98
    @glenwn - interesting workaround downgrading to 4.2 SDK - I thought it was a submission requirement to build with the current version of the SDK.

    I'm using SDK 4.3 with XCode 3. Just for comparison, when you were building with SDK 4.3 were you using XCode 3.x or XCode 4.x? -Thanks!


  13. Location
    China
    Posts
    989
    Me too....EXC_BAD_ACCESS (SIGBUS)
    My Blog:Http://Www.1Vr.Cn
    Unity Tencent QQ Group:2453819,34643309,7838310,7838228
    Unity Forum: http://www.iu3d.com
    Development Environment:Unity Pro & iPhone Adv & MacBook Pro & iPhone & iPod & iPad & Zpad.


  14. Location
    China
    Posts
    989
    Binary Uploaded Mar 26, 2011 11:17 AM
    2.1: Apps that crash will be rejected
    Mar 27, 2011 09:50 PM. From Apple.
    2.1

    We found that your app crashed on iPhone 4 and iPad running iOS 4.3.1, which is not in compliance with the App Store Review Guidelines.

    Your app crashed on launch.

    We have attached detailed crash logs to help troubleshoot this issue. For information on how to read a crash log, please see Tech Note TN2151 Understanding and Analyzing iPhone OS Application Crash Reports: <https://developer.apple.com/library/ios/#technotes/tn2008/tn2151.html>.

    For discrete code-level questions, you may wish to consult with Apple Developer Technical Support at <http://developer.apple.com/support/resources/technicalsupport/>. Depending on your questions, be sure to include any symbolicated crash logs, screenshots, or steps to reproduce the issues you’ve encountered.
    My Blog:Http://Www.1Vr.Cn
    Unity Tencent QQ Group:2453819,34643309,7838310,7838228
    Unity Forum: http://www.iu3d.com
    Development Environment:Unity Pro & iPhone Adv & MacBook Pro & iPhone & iPod & iPad & Zpad.


  15. Posts
    18
    @sealiongames I've tried building for iOS 4.3 in both Xcode 3 and 4 with no luck using any of them. The app got rejected with the same error log on both of them.


  16. Location
    China
    Posts
    989
    I think uesed base sdk 4.2 build it,that's ok!
    My Blog:Http://Www.1Vr.Cn
    Unity Tencent QQ Group:2453819,34643309,7838310,7838228
    Unity Forum: http://www.iu3d.com
    Development Environment:Unity Pro & iPhone Adv & MacBook Pro & iPhone & iPod & iPad & Zpad.

  17. Unity iOS Developer
    Posts
    719
    Quote Originally Posted by glenwn View Post
    Downgraded to iOS 4.2 and it got approved right away.

    @francksitbon My experience tells me that there are little fps enhancement using fast but no exceptions.
    Hi,
    are you using any of third party libraries? There have been cases when using thumb-compiled third party libraries were causing random crashes. If you aren't using such library please submit a bugreport with repro case attached to it.
    Thanks!
    Mantas Puida
    Unity Technologies

  18. Unity iOS Developer
    Posts
    719
    Quote Originally Posted by Crazy Robot View Post
    You may have to wait until Unity supports 4.3, there maybe something you can't see.
    Unity 3.3 supports iOS SDK 4.3 (with Xcode 3.x) not worse than iOS SDK 4.2 (when setting iOS SDK version to "iOS latest" in Player Settings).

    All the trouble reports for iOS SDK 4.3, which we received, were not caused by the iOS SDK version change. Top reasons for failures were (usually reported as EXC_BAD_ACCESS in Xcode):
    - Using third party thumb-compiled libs (which are not supported by Unity).
    - Using features that are not supported on iOS platform, like Terrain. (There is known issue with Unity Editor, which allows you to build project with unsupported features).
    - User script problems, where scripts access uninitialized variables.

    If you have problems other than mentioned above please report a bug with repro case attached to it.
    Thanks!
    Mantas Puida
    Unity Technologies


  19. Location
    San Diego, CA
    Posts
    145
    apple rejected my build using iOS SDK 4.3 with Xcode 4.

    I built the application again on iOS SDK 4.2 with Xcode 3.x and it got approved right away.

    Something is wrong with Unity3D and iOS SDK 4.3 w/ Xcode 4
    Games Released: Pixel Stream Games

  20. Unity iOS Developer
    Posts
    719
    Quote Originally Posted by designtek View Post
    apple rejected my build using iOS SDK 4.3 with Xcode 4.

    I built the application again on iOS SDK 4.2 with Xcode 3.x and it got approved right away.

    Something is wrong with Unity3D and iOS SDK 4.3 w/ Xcode 4
    Please report a bug!
    Thanks
    Mantas Puida
    Unity Technologies


 
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