I am trying to make a 2D game, and I don't really know where to start when it comes to simply adding a texture (image) on to a plane, and...
1) Getting it to be pixel perfect, in relation to the pixel-perfect orthographic camera. So when I load a 500x500 image, it shows up in the game as a 500x500 image. Not stretched, or enlarged, etc.
2) No anti-aliasing. My graphics are perfect without any of this blurring which occurs, destroying the detail.
Basically, I just want to put in a 2D image to appear EXACTLY as it appears in photoshop (the real image). No fancy lighting, no shading, no AA or blur, no resizing.
What must I do to both the Camera and the Plane/Texture?? Not much support for 2D in the tutorials.

Reply With Quote