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  1. Location
    Virginia Beach, VA USA
    Posts
    299

    No Custom Launch Icon in Unity Android?

    Sorry to cross post but I think this forum may be a better place to get some clarification.

    I've got Unity Android, basic not pro. When I publish to my device I don't get my custom icon, I get the Unity icon. I expect to get the "powered by unity" splashscreen but thought that, like the basic version of Unity iOS, I could have a custom launch icon. Am I wrong in that, or is it a bug, or is there some publis setting I'm unaware of? At least one other person is having the same problem, see this thread in the Android Development forum: http://forum.unity3d.com/threads/807...droid-Standard

    Please advise, thanks.


  2. Location
    California, US
    Posts
    128
    Yep, that was me on your other post. Really want to get this figured out so i can upload our game.
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  3. Location
    California, US
    Posts
    128
    Day 3

    I hate to keep bumping this but, come on your killing me here! lol

    Somebody has got to have the answer. This has to be a bug.

    I went ahead and submitted my app in hopes that the icon was based on what we add in the listing info.
    It appears it is based on the "launch icon" so my poor little game sits amongst the masses with a black and white box icon.
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  4. Super Moderator
    Location
    Vilnius, LT
    Posts
    660
    hm, can you please try creating an empty project, set up a custom icon and try deploying.
    Does it work?
    And if you override the icon for Android?
    I know about iOS, Android, Flash and something else
    personal blog: drinkandcode.com
    twitter: iWozik


  5. Location
    California, US
    Posts
    128
    Thanks,
    I tried your suggestion
    I made a blank project and selected "override for android" and manually dragged my icon to the 72 and 48 boxes.

    Still showing the Unity box icon of the build on my physical android.

    I did submit a bug yesterday too just to be safe. I didnt include a project but, i guess it's pretty easy to duplicate.

    Why no love for the poor man's Unity?
    Last edited by RobotsVsWizards; 03-10-2011 at 06:58 AM.
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  6. Location
    Virginia Beach, VA USA
    Posts
    299
    We don't have the Android license at work so I’m going to have to wait until I get home to give it a shot.

    I don’t know if it makes a difference but I’m running under Windows 7 Pro 64-bit. I did have the override for Android option checked in both the player settings and the settings for the 72 and 48 textures.


  7. Location
    Virginia Beach, VA USA
    Posts
    299
    No luck with an empty scene. I tried:
    1. No Android override settings
    2. Texture set to override, player not
    3. Player set to override, texture not
    4. Both set to override, texture type "texture"
    5. Both set to override, texture type "Advanced", texture format RGBA 32 bit

    I'm installing to a Virgin Mobile-LG Optimus V No-Contract.
    Unity 3.3.0f4 (63135). JDK version is 1.6.0_24-b07.
    And if it matters I build to ARMv6 due to what I'm installing to.

    EDIT: Icon texture are 72x72 and 48x48 PNGs with no alphas.
    Last edited by EricJ; 03-11-2011 at 06:12 AM.


  8. Location
    California, US
    Posts
    128
    I'm not 100% sure but, at this point, I am assuming there is a bug.
    Although I haven't experimented with this option I think it is possible to open the .apk file with a third party program and change icons.
    After looking at a few forums people do it all the time just to change icons they dont like.

    I havent tried it but, It may be a good alternative to having Unity build your icons. I know a lot of folks prefer to add the icon files for iphone after making a Unity build too.
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  9. Location
    Virginia Beach, VA USA
    Posts
    299
    Quote Originally Posted by RobotsVsWizards View Post
    I know a lot of folks prefer to add the icon files for iphone after making a Unity build too.
    I used to do it in Xcode, I don't remember if it was becasue Unity 2 early versions didn't have the icon option or I just didn't know about it. Probably the latter LOL.

    As long as I can see what the icon looks like on the target device before I actually submit I'll be happy... but I would be much happier if I could just do it in Unity without adding another hoop to my workflow. I'm ready to submit other than the icon issue. I'm very anxious to get my first Android game on the market.


  10. Location
    California, US
    Posts
    128
    With unity iOS we still have to compile our apps after unity is done so, we have the luxury of playing with things a little before we actually build the final .ipa

    With android it is done once unity does it's thing. So, I think it is more like hacking into the .apk to change the icon.
    Although after a little more googling it doesnt sound to hard so long as you are on windows which i am not. (or iwould have tried it and reported my findings)

    Once you change the icon you should still be able to pop it onto your droid and make sure it works. We can use the final signed version on our devices. We arent bound to only trying the provisioning build like on iOS before uploading.

    I'm guessing you will get that working before we see a fix in unity.
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  11. Location
    Virginia Beach, VA USA
    Posts
    299
    What's the word Woz? I'm mega antsy, I want to relase! But not with the Unity icon. I don't mind the Unity splash screen... until I make 1.1K on the market anyway. LOL, here's hoping. But I want a custom launch icon. What's up?


  12. Location
    Virginia Beach, VA USA
    Posts
    299
    Okay, I've managed to slap together a workaround. It's inelegant to say the least. It's for Windows, dunno how much of it translates to Mac.
    1. Rename the *.apk file to *.zip
    2. Unzip and find the \res\drawable folder
    3. Replace the app_icon.png file with your custom icon that you've also named app_icon.png
    4. Re-zip

    EDIT_2: Sign, zipalign and install using info here: http://developer.android.com/guide/p...p-signing.html

    EDIT: app_icon is 64x64.
    Last edited by EricJ; 03-16-2011 at 04:55 PM. Reason: additional info


  13. Location
    California, US
    Posts
    128
    Cool, thanks for walkthrough
    I'll give it a try
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  14. Location
    Virginia, USA
    Posts
    428
    Good work, EricJ. Thanks for the workaround!

    Kinda surprised by the near absence of UT on this one.


  15. Location
    Virginia Beach, VA USA
    Posts
    299
    I've been doing research on how one would publish for Android without using an IDE like Unity. I think the auto-signing tool is probably not the wa y to go now after reading this: http://developer.android.com/guide/p...p-signing.html but I've not had a chance to try it out yet. Probably won't get a chance to until this evening at the earliest.


  16. Location
    California, US
    Posts
    128
    would be really sweet to hear if there is a fix coming
    Paper Monsters:
    crescentmoongames.com

    Super Kid Ninja and Doodle Monster:
    RvWgames.com


  17. Location
    Newcastle Upon Tyne
    Posts
    18
    I have the same problem. No custom icon with android build I guess this a bug? Has there been any official news on this, confirmation etc.

  18. Unity Tech Support
    Location
    I live in a giant bucket
    Posts
    51
    Sorry for the absence on this one guys. Busy with GDC and NinjaCamp.

    If it has been bugged then it will most likely be fixed in the next revision. One workaround for the moment is to use the eclipse integration methods in the documentation:

    http://unity3d.com/support/documenta...20Eclipse.html

    In there you can change the icon used in the manifest file:



    You will just have to add the image in the various sizes to the folder highlighted, refresh the project then select it and add it to the Icon to replace the existing one. Then when you build from eclipse you will have you unity game with the new shiney icon.


  19. Posts
    79
    I ran into this when adding the Mobclix unitypackage supplied in this forum. It seems that it added some icons for me in these directories:
    Assets\Plugins\Android\res\drawable-hdpi\icon.png
    Assets\Plugins\Android\res\drawable-ldpi\icon.png
    Assets\Plugins\Android\res\drawable-mdpi\icon.png

    Maybe check to see if you have icons there that could be causing the issue.