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First game - Reckless Driver: Urban

Discussion in 'Made With Unity' started by carking1996, Mar 8, 2011.

  1. HolBol

    HolBol

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    Would you be willing to pay for someone (that would be me) to do your GUI art? Not the scripting as such, but visually, to spruce it up a little?
     
  2. Duskling

    Duskling

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    I was deafened by the music.

    It is WAY to loud.
     
  3. sirenpro

    sirenpro

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    I couldn't find the "GO DRIVE" option at the select menu, took me a couple min. It kinda looks to just be part of the background. Other than that its looking good!
     
  4. carking1996

    carking1996

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    How much do you charge?
     
  5. Deleted User

    Deleted User

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    If you are using real-time shadows for the static stuff, that will waste your fps. You can use realtime shadows for the cars, but bake out lightmaps for the rest.
     
  6. carking1996

    carking1996

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    Problem is. I can't lightmap anything because there appears to be a problem when I try to that allows me not to lightmap anything.
     
  7. EricTheCoolDude

    EricTheCoolDude

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    I used to think I had that problem too but I managed to fix it just by making sure that every single lightmappable asset had the right checkboxes in. Try it.
     
  8. HolBol

    HolBol

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    Depends how much you need doing! :D PM me, and we could negotiate.
     
  9. carking1996

    carking1996

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    Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.



     
  10. wrm186

    wrm186

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    Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.

    I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)

    Maybe add some decals, dirt/dust, or something to make it look not so new.

    Very good though, keep up the good work!
     
  11. wrm186

    wrm186

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    Also, not sure if you can or not in Hexagon, but maybe try lightmaping your map in it, instead of trying to do it in Unity.
     
  12. carking1996

    carking1996

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    Thanks for the suggestions! I have fixed the lighting some, bump maps are better now. And I have reduced the reflections. :)

    I might try that. :)
     
  13. carking1996

    carking1996

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    More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.

     
  14. carking1996

    carking1996

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    More stuff! More graphics experimenting!

     
  15. i-tech

    i-tech

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  16. HolBol

    HolBol

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    Looking good, but it all looks a little flat. The car's too shiny too. Give the textures more contrast, and it'll look even better.
     
  17. carking1996

    carking1996

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    I will try those things, Fishman.

    Also, I've updated some shaders, etc. Added some shadows. :)

     
  18. carking1996

    carking1996

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    Added some more stuffs. And new bump map, shader edits.

     
  19. tatelax

    tatelax

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    WebPlayer link is 404
     
  20. carking1996

    carking1996

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    There is no webplayer.
     
  21. carking1996

    carking1996

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    And so completing it begins.. Tons of progress the past few days on SeaView and physics and game mechanics and the like..








    Some stuff. I found old files from the original project and modified them for the current use.



     
  22. carking1996

    carking1996

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    Custom-coded AI that works. And works damn well! Racing itself works too. Timer, completing the race, laps, checkpoints, etc. It's all there and functional.

     
    Last edited: Sep 11, 2016
    ADNCG and JamesArndt like this.
  23. carking1996

    carking1996

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    Checkpoint races nearly complete. Game works as a whole. Blitz and circuit races need completed!

     
    JamesArndt likes this.
  24. carking1996

    carking1996

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    BIG news!!

    The game is now completely modifiable for vehicles, similar to how Midtown Madness works.. Basically, we have a file like an INFO file with a basename and other details like car description and car name, etc. With that, the car model is in .obj format, needing some specific names for some objects that the game uses (WHL_0, WHL_1, WHL_2, WHL_3, HL_0, HL_1, TL_0, TL_1, etc). The game loads the vehicles into the game perfectly and loads their models. You can have as many cars as your heart desires!

    No need for a file either, because you just place the 'info' file into a folder named Vehicles (default cars are there, also) as well as create a folder inside of that with the model that has the basename of the vehicle itself. Simple! Soon I will be working on tune files specifically for camera settings as well as vehicle tuning. Stay tuned!
     
  25. carking1996

    carking1996

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    After a break.. some updates. Weather works, time of day works. Most of the races are in. Multiplayer is started with some game modes including capture the flag. For single player, we're going to have stunts for bonus points to unlock some vehicles.







     
    JamesArndt likes this.
  26. carking1996

    carking1996

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    After a small buggy release, and good reception from the modding community, I've decided to do a bunch more, as well as make it a community effort to finish and probably do a free steam release.

    Besides the other updates.. new updates include..

    - Tail lights and reverse lights
    - Improved shaders all around
    - River in the city with draw bridges
    - New Post Processing
    - Engine audio loading
    - Car horns
    - Improved performance
    - Realtime Damage !
    - Edited audio volumes
    - Updated default car models
    - Synced traffic lights
    - Working turn signals
    - Many small bugs and glitches fixed
    - Ingame map
    - Much more



     
  27. carking1996

    carking1996

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    Also! I'm taking requests for new things, nothing big or complex (don't say ingame track editor right now).

    Anyway, the city is getting further and further completed.



     
  28. carking1996

    carking1996

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    I decided to go above and beyond today, and instead of doing the usual updates I was planning.. I decided to integrate addon city loading. Here's the first!



     
  29. carking1996

    carking1996

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  30. carking1996

    carking1996

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    Squishy XL monster mini...

     
  31. carking1996

    carking1996

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    This update is an expansive one, including new vehicles, races for Seaview, and a huge city expansion that almost doubles the size of Seaview itself. Race along new alleyways, highways, parks, and blaze your way downtown into the new and improved Seaview. Many new races (though missing some features) will have you playing for a while, while new optimizations and graphics features push the game further into the 21st century!

    http://recklessdriver.arrowblock.com/download





     
  32. carking1996

    carking1996

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    After a lot of work, it's still going on. Final menu and UI iterations are in place, city almost finished, new cars are being modeled, for 13 entirely new vehicles, new effects, post processing, car physics, and so much more!


    The new UI is darker, retro-inspired, and all-around more polished than the old designs. Fresh and new, the UI is more carefully thought-out as well as planned.

    It features many great additions and adds life all around to the game, from dynamically-changing icons, to different weather conditions and more!







    As for some new vehicles...





    ..and some more...



     
  33. carking1996

    carking1996

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    More updates.. more vehicles, more bug fixes, more effects, more features..

    exhaustsmoke1.JPG
    lapmarkers.JPG
    snowy1.JPG
    rdsparks.JPG
    jumpremaster.jpg
     
  34. carking1996

    carking1996

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    Updates are coming along surely! 10 vehicles overall, with two more to go! I talked to an old friend, Xacto and he's letting me reimagine Archipelago for use with RD. New roads, higher-detailed buildings, higher resolution textures, and more! The game now has 45 races and so much more. Effects have been updated, rain, snow, music, ui fx, and more!









     
  35. carking1996

    carking1996

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    Wanted to give an update... lots of the city is further completed.. 45 races finished.. we also have working multiplayer modes! Those include 'infection' where the player must stay away from an infected other player, or else they'll lose.. as well as the classic CnR!







     
  36. carking1996

    carking1996

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    More stuff :) Please join my Discord to play the game or get updates more frequently, almost daily really. https://discord.gg/dPEQu7g

    rd12345.png rd1234.png rd123.png
     
    Last edited: Jul 1, 2021
  37. carking1996

    carking1996

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  38. tatelax

    tatelax

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    Has to be one of the longest running Unity projects on the forums :D
     
    carking1996 likes this.
  39. carking1996

    carking1996

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    You got that right! :p
     
  40. carking1996

    carking1996

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    Although the game is in beta (or late alpha), I have 100 Steam Keys to give people to play it and test for bugs/issues as well as just have fun modding the game. Join my community and make your own cars and tracks :) https://discord.gg/dPEQu7g
     
  41. carking1996

    carking1996

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    New expansion. New water. Some new optimizations.

    screen_7720210.jpg screen_7720211.jpg screen_7720212.jpg
     
    tatelax likes this.
  42. kdgalla

    kdgalla

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    Wow, according to this thread, you've stuck with this project for 10 years! That's some dedication! :D
     
    carking1996 likes this.
  43. carking1996

    carking1996

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    Still working on it as we speak. Traffic simulation is almost done! :)
     
  44. carking1996

    carking1996

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  45. carking1996

    carking1996

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    Some more thingys :)

    rd1234.png
     
  46. carking1996

    carking1996

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    Very happy with how it's turning out. And multiplayer is getting good ;) game1.jpg multi1.jpg
     
  47. SamohtVII

    SamohtVII

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    Hey it looks like this game is multiplayer with traffic. How did you sync the traffic with each users instance? mine currently spawns the traffic at a set start point so if 2 people join at different times their traffic is not in sync.
    Thanks
     
  48. carking1996

    carking1996

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    Reckless Driver gets a new multiplayer mode: Battle.

    battlemode.png
     
  49. carking1996

    carking1996

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    Been finishing up multiplayer and working on finishing up the city shops :)

    unknown.png
    unknown2.png
     
  50. carking1996

    carking1996

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    Been a long time since the last update.. Made quite a bit of progress on the cosmetics, weather, time of day, and traffic. I recently learned about Unity's Material Property Blocks! This is how I make traffic multiple colors without using up draw cull batches! :)

    I do have a Discord server for the game. If you'd like to join, feel free. Mods, if not allowed feel free to redact the link. https://discord.gg/Ee4rVvWB7F

    Thanks for looking! rd6.png rd5.png rd4.png rd3.png rd2.png
     
    turp182 likes this.