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  1. Location
    United States
    Posts
    1,263
    Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.





  2. Location
    Wyoming
    Posts
    644
    Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.

    I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)

    Maybe add some decals, dirt/dust, or something to make it look not so new.

    Very good though, keep up the good work!
    Portfolio:
    http://www.wix.com/wademorrison/portfolio#!

    Available for freelance work whenever!


  3. Location
    Wyoming
    Posts
    644
    Quote Originally Posted by carking1996 View Post
    Problem is. I can't lightmap anything because there appears to be a problem when I try to that allows me not to lightmap anything.
    Also, not sure if you can or not in Hexagon, but maybe try lightmaping your map in it, instead of trying to do it in Unity.
    Portfolio:
    http://www.wix.com/wademorrison/portfolio#!

    Available for freelance work whenever!


  4. Location
    United States
    Posts
    1,263
    Quote Originally Posted by Wade View Post
    Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.

    I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)

    Maybe add some decals, dirt/dust, or something to make it look not so new.

    Very good though, keep up the good work!
    Thanks for the suggestions! I have fixed the lighting some, bump maps are better now. And I have reduced the reflections.

    Quote Originally Posted by Wade View Post
    Also, not sure if you can or not in Hexagon, but maybe try lightmaping your map in it, instead of trying to do it in Unity.
    I might try that.


  5. Location
    United States
    Posts
    1,263
    More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.



  6. Location
    United States
    Posts
    1,263
    More stuff! More graphics experimenting!




  7. Location
    Witney, UK
    Posts
    2,142
    Looking good, but it all looks a little flat. The car's too shiny too. Give the textures more contrast, and it'll look even better.
    http://manicfishstuff.blogspot.com/ Blog
    http://fishman92.carbonmade.com/ Portfolio
    @fishman92

    Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92


  8. Location
    United States
    Posts
    1,263
    I will try those things, Fishman.

    Also, I've updated some shaders, etc. Added some shadows.



  9. Location
    United States
    Posts
    1,263
    Added some more stuffs. And new bump map, shader edits.



  10. Location
    United States
    Posts
    980
    WebPlayer link is 404


  11. Location
    United States
    Posts
    1,263
    Quote Originally Posted by tatelax View Post
    WebPlayer link is 404
    There is no webplayer.


 
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