Unity Community |
Just.. testing stuff. Car modeled in Hexagon3D. 21,000 tris atm. Scene also in hex 3d with 'fake' ambient occlusion.
![]()
Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.
I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)
Maybe add some decals, dirt/dust, or something to make it look not so new.
Very good though, keep up the good work!
Thanks for the suggestions! I have fixed the lighting some, bump maps are better now. And I have reduced the reflections.Nice car, however, I would turn down the 'reflectiveness' so the car isn't so shiny/reflective.
I wax and buff my car all the time and never really get it that reflective (I'd like to though haha)
Maybe add some decals, dirt/dust, or something to make it look not so new.
Very good though, keep up the good work!
I might try that.![]()
More updates on the car. Interior added. Spoiler added. Rear nearly completed. Windows have reflections finally. Just needs underbody completion.
![]()
More stuff! More graphics experimenting!
![]()
Looking good, but it all looks a little flat. The car's too shiny too. Give the textures more contrast, and it'll look even better.
http://manicfishstuff.blogspot.com/ Blog
http://fishman92.carbonmade.com/ Portfolio
@fishman92
Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92
I will try those things, Fishman.
Also, I've updated some shaders, etc. Added some shadows.
![]()
Added some more stuffs. And new bump map, shader edits.
![]()
WebPlayer link is 404
Co-Creator of Slenderman: Unknown Chronicles