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Just a little update on the headlights. They now have better looking glows and actual beams like real ones do in fog.
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Update on the street lamp fixtures and lighting techniques.
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Realtime lighting now.
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Removed the road bump map. It had basically no effect anyways and was just eating up resources. Btw, any tips on getting the framerate up? :/
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@fishman92
Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92
Redid the road textures this morning.
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One advice, you should really optimize your scene because i have a quite low framerate on my laptop. Maybe under 30 fps ?
By viewing what's happen on the screen i should be able to see the content running at more than 200 fps IMHO.
You can hide a lot of elements that are far away, like street lights and stuff like that.
By the way, does Occlusion Culling work on Unity Indie ?
1. I'm doing all I can for the rendering.One advice, you should really optimize your scene because i have a quite low framerate on my laptop. Maybe under 30 fps ?
By viewing what's happen on the screen i should be able to see the content running at more than 200 fps IMHO.
You can hide a lot of elements that are far away, like street lights and stuff like that.
By the way, does Occlusion Culling work on Unity Indie ?
2. I'm using indie with the MH2 Occlusion culling system.
3. I don't know what else I can do for the frame-rate. I've optimized my scripts a lot and I still get a
low frame rate.
4. I'm also using the Indie Shadow system, which also eats away the framerate by normally 10 fps.
Any advice would be heavily appreciated.
Also.. Final roads completed!
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Last edited by carking1996; 03-26-2012 at 02:11 PM.
uhm. Bump i guess. :/
I've also edited the vehicle selection screen.
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First fully detailed building completed. It's nearly 10k tris but its GTA quality and will have lods.
Buildings modeled in Hexagon3D.
Would you be willing to pay for someone (that would be me) to do your GUI art? Not the scripting as such, but visually, to spruce it up a little?
http://manicfishstuff.blogspot.com/ Blog
http://fishman92.carbonmade.com/ Portfolio
@fishman92
Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92
I was deafened by the music.
It is WAY to loud.
I couldn't find the "GO DRIVE" option at the select menu, took me a couple min. It kinda looks to just be part of the background. Other than that its looking good!
Eve of Ebon
https://www.facebook.com/EveofEbon
If you are using real-time shadows for the static stuff, that will waste your fps. You can use realtime shadows for the cars, but bake out lightmaps for the rest.1. I'm doing all I can for the rendering.
2. I'm using indie with the MH2 Occlusion culling system.
3. I don't know what else I can do for the frame-rate. I've optimized my scripts a lot and I still get a
low frame rate.
4. I'm also using the Indie Shadow system, which also eats away the framerate by normally 10 fps.
Any advice would be heavily appreciated.
Shawn McInerney
MooseMouse Media
Problem is. I can't lightmap anything because there appears to be a problem when I try to that allows me not to lightmap anything.
I used to think I had that problem too but I managed to fix it just by making sure that every single lightmappable asset had the right checkboxes in. Try it.
http://manicfishstuff.blogspot.com/ Blog
http://fishman92.carbonmade.com/ Portfolio
@fishman92
Available to do 2D Concept Art/Low poly 3D & texturing/small c#/JS jobs. Contact me on skype if you need any work done or general unity related help. fishman.92