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Fugu Games on the Asset Store

Discussion in 'Assets and Asset Store' started by Deleted User, Mar 7, 2011.

  1. Deleted User

    Deleted User

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    As the first step in my grand adventure on the Asset Store, I've placed Fugu Maze there - http://u3d.as/content/technicat-llc/fugu-maze/1AT

    That project demonstrates the pause menu and maze generator scripts I put on the Unify community wiki, and actually has had some popularity as a non-income-generating Mac widget/webplayer and small-income-generating iPhone app (the Asset Store project does not include the iPhone stuff, though, since that has diverged quite a bit).

    If this works out (revenue vs. hassle), I'll publish some more of the Fugu Games projects (e.g. I've had some questions about how to do HyperBowl-style controls, which Fugu Bowl demonstrates). You can check out the webplayers on http://fugugames.com/ and I'll answer questions on this thread and on http://facebook.com/fugugames
     
  2. Deleted User

    Deleted User

    Guest

    I should mention that I published Fugu Maze using Unity 3.3, although the Asset Store lists 3.2 as the requirements. Just in case...
     
  3. Deleted User

    Deleted User

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    Well, it's been a while, but I just updated the project to Unity 3.5.1 and verified it works with Unity Indie (after a reviewer reported problems). Also changed the fps controller to the one in the new(ish) Character Controller asset.
     
  4. Deleted User

    Deleted User

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  5. Deleted User

    Deleted User

    Guest

    Fugu Bowl is now on the Asset Store. It's a sample bowling game with simplified HyperBowl-style controls, but the important part is the game logic for a full ten-frame game (implemented as a state machine with coroutines as states) and the functions for calculating the score (really, most of the code).

    http://u3d.as/content/technicat-llc/fugu-bowl/2TT
     
  6. Deleted User

    Deleted User

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