does boo in the meantime also work for iOS development? (i did a forum search first but didn't find anything about it.)
Unhappily no. You will need to use JS or C# at the time to target AOT platforms (console, mobiles) Unsure if it is ever going to change, if boo is going to work on these platforms at some time through a similar mechanism as "#pragma strict" on JS (JS loses its dynamic typing etc as well on mobile)
Yupp I think I saw the same quote, also unity has updated to the current boo version (logically as the boo creator works for UT and is also the one working behind UnityScript from what I recall). But I am not sure if the "working on it" was finished, don't recall seeing any changelog entry in relation to boo on AOT platforms
Actually it does work. Or at least I made a simple Boo script, and it compiled for iOS without complaining, and installed and ran as expected on the device. --Eric
Maybe boo works in Iphone if you statically type all the vars ? Code (csharp): ... public foo as int = 5
Not necessary since type inferencing takes care of typing for you as usual (same with JS and C#). --Eric
They must, because until UT does not officially recognize the support of Boo for IOS and overall full support (at the same level as C# and UnityScript) we can't be confident that in version 4 (for example) we aren't going to get stuck with our investment in Boo.
It was mentioned in a changelog in the U3 beta (beta 6 likely when mono was upgraded and unityscript got new goodies too) I think but not even did pay close attention to it ... @Juan: you are never stuck. even if unity would kill boo support internally you can still use mono to compile an assembly as with any other .net language to use it in Unity But I wouldn't expect to see that cause UnityScript relies on boo and the boo dev happens to be a / the UnityScript dev too