One of the biggest struggles I have with Unity is getting 3D content that I have either created or purchased for Poser / Daz Studio into Unity. Most Poser users have huge content libraries of fully rigged characters, props, clothing, sets, lights, materials, animations, etc. Part of the reason for this is that the majority of the content available for Poser / Daz Studio is relatively inexpensive compared to other 3D sites. Poser characters come in high res and low res versions (low poly) which would be suitable for Unity. Another big plus is the built-in walk designer that comes with Poser. If you've ever attempted rigging a character in Maya and then animating a walk cycle you know what a huge time saver this is. My current work around goes like this:
Step 1) I create my custom character, prop or scene in Poser.
Step 2) I import the Poser file inside Daz Studio (Daz Studio fully supports Poser Import)
Step 3) Using a $99 FBX export plug-in for Daz Studio I export to FBX
Step 4) Now if I used Poser's walk designer for the walk cycle or imported BVH motion capture files inside Poser then I can just open directly inside Unity otherwise I proceed to Step 5.
Step 5) Open FBX file in MotionBuilder and animate or apply motion capture data then save again in FBX.
Step 6) Either open in Maya or Unity.
Sometimes this doesn't work as expected... some textures get lost usually the eyelashes transparency gets screwed up or something.
Also, if I try opening that new FBX file inside Maya (directly after exporting from Daz Studio)... Maya doesn't like it and spits it out so I found a work around for that... I open it up in MotionBuilder first and then save it again as an FBX...maybe MotionBuilder's FBX save adds some additional required info to the file or something? Regardless, once I save the file as an FBX from MotionBuilder then Maya opens it without a hick up just fine. Now I use the newly saved Maya file that contains my original Poser file and then use that to import into Unity. What an adventure! It would be nice to just open the Poser file directly into Unity as is done with Vue 6 Infinite quite nicely.
One other note: Poser Pro is set for release sometime this winter and it is supposed to have:
Better Integration with Professional Environments
Realize the added benefit of quickly animating with Poser’s pre-rigged characters inside of host application such as Autodesk’s 3ds Max and Maya, and Maxon’s CINEMA 4D. Play back Poser scenes in other powerful 3D applications for increased productivity and access to pre built, modifiable content.
Maximum Flexibility with Poser Content
The industry-standard COLLADA data exchange format combined with content designed and built specifically for Poser Pro and N-sided's "QUIDAM for Poser", greatly enhance the versatility of the already 30,000 plus 3D models available through Contentparadise.com.
Being able to import Poser scenes into Maya via a dedicated Plug-In will be great, but whether or not that translates over to Unity is unknown.