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Here is a small Inventory for free, its very easy to change the current Inventory in this package with this if you like it more.
http://zerano-unity3d.de.tl/Inventory.htm
thanks, thats a cool inventory (ive been trying to make one for a while now), im coming across a problem tho, it keeps saying (with my items ive made being thrown out of the inventory) that "the thing you want to instantiate is null". what does that mean?
apart from that i love it!
Do you changed the prefab name in your scene? It must be the same as in your resources folder --->thanks, thats a cool inventory (ive been trying to make one for a while now), im coming across a problem tho, it keeps saying (with my items ive made being thrown out of the inventory) that "the thing you want to instantiate is null". what does that mean?
apart from that i love it!
...private void Start(){
gameObject.name = gameObject.name.Replace("(Clone)","");
item=new Item();
templateName=gameObject.name;
item.Name=templateName;
item.Model=this.gameObject;
item.Icon=inventoryIcon;
}
GameObject go =(GameObject)Resources.Load("Item/"+tempItem.Value.Name , typeof(GameObject));
MonoBehaviour.Instantiate(go);
cool, that would help :$ now it keeps spawning at 0.0.0 on my terrain, how do i make it drop at the feet of my character?
Change the line it the Character class where the item is instanciated to :
MonoBehaviour.Instantiate(go,GUICore.playerCharact er.Model.transform.position,Quaternion.identity);
i got 3 pms how much the project costs. Here again it costs 30$. if you are intrested write me a pm and i will say you my email for paying with paypal, after you have payed, i will send you a link+password to downloadd the project.
regards
Zerano
Well you shouldn't be selling something with other people's work in anyway, here there or anywhere else. Just remove the models you don't have the rights to sell from it, and put something basic in their place. Then you can sell it properly on the asset store. Because regardless of your reasoning for why you have them in there, if the authors find out, it's gonna be pretty hard for you to wiggle out of it.it would cost 39$ if i put it on the asset store because of the 30%...also it is not allowed to upload models which you have downloaded on turbosquid or else where to the asset store but in this project there are some models which i have setup for equiping, using items and more.
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I do not sell the models like i said in the first post!
I quoted you directly. Where you said, and I shall quote you again..
If they're included in it, then you're selling them. The fact you're forced to sell it in some shady way should have been your first clue. :POriginally Posted by Zerano
it would cost 39$ if i put it on the asset store because of the 30%...also it is not allowed to upload models which you have downloaded on turbosquid or else where to the asset store but in this project there are some models which i have setup for equiping, using items and more.
Ok lets look at it this way shall we. How would you feel if I made a cube and sold that, which also happened to include your RPG Starter Package with it, but it's ok, I'm just selling the cube, not your RPG kit that's also included with it..
See my point?
I don't think you'd be too happy if I or someone else did that and stole your sales, would you? It's exactly the same thing.
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Support these plugins: Playmaker, uLink, SSE and Volume Grass. Or I'll set Miss Piggy on you.
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No it is not the same thing, because all the models included in my pack are free for download. But i asked the modeler and waiting for the answer if i can include them or not.I quoted you directly. Where you said, and I shall quote you again..
If they're included in it, then you're selling them. The fact you're forced to sell it in some shady way should have been your first clue. :P
Ok lets look at it this way shall we. How would you feel if I made a cube and sold that, which also happened to include your RPG Starter Package with it, but it's ok, I'm just selling the cube, not your RPG kit that's also included with it..
See my point?
I don't think you'd be too happy if I or someone else did that and stole your sales, would you? It's exactly the same thing.
Free for download doesn't mean free to sell though, and you should probably wait until you've heard back from the creators in question before selling with them already included. What happens if the guy says no its not ok.
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This is from his thread: http://forum.unity3d.com/threads/749...light=medievalAnyways do what you want with them, just please don't try to sell them as your own modified or not, its just so rude lol. But feel free to sell the games there in and so on.
And i said that the models are not my own work...
Hi there, so i took a look back at my rpg pack thread and aparently i placed it under a Royalty Free licence, not my standard practise but works out for this pack as it has proberbly over 4000 dl on the varius places its avalible from, utalised in countless differnt projects, and a tutorial series.
So to put it simply you can make money using my rpg pack models, lucky bugger....
Don't forget you can donate to UrStudios by clicking the hotlink in my signiture.
Im also avalible for freelance work if you want to get some custom models made for your pack that would be unique.
I work fast, cheap and have references from previus customers on the UnityForums.
Also the rpg pack models are .3ds format though this works fine with Unity with a 3d editor of some form installed it doesnt without and so the asset store doesnt like the format. U need to use FBX or OBJ if u intend to uttalise the asset store to sell the pack. There are some exceptions but for the most part OBJ and FBX only and there .3ds
Last edited by MrSmive; 04-02-2011 at 04:58 PM.
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*120+ Industrial SciFi BuilderKit*
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Hey
Zerano i try to change the background of the inventory window but with the guilabel and gui data isn't easy have you a quick solution for ??
the rest of the project is perfect thanks !!
Well the link, and his reply below yours backs it up, so all I can say is I was wrong to stick my nose in, and I apologize for the knee jerk reaction, which while based on good intentions, would have perhaps been best done via PM. So I'm sorry for that too.This is from his thread: http://forum.unity3d.com/threads/749...light=medieval
And i said that the models are not my own work...![]()
Resident Lightmap Whore and person voted least likely to take the Apocalypse seriously.
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Support these plugins: Playmaker, uLink, SSE and Volume Grass. Or I'll set Miss Piggy on you.
Hire niosop - awesome programmer, a genius actually!
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You have to play with these variables in the InventorySystem.cs:
I can not say a good way, if i do not see the background. You can write me a pm with an image if you want... so i can see what exectly you want. The inventory is based on the slots in the background...private Vector2 offSet = new Vector2(8, 23);
private int iconSize = 48;
private int iconSpacing = 2;
private int invCols = 6;
private int invRows = 5;
void Start() {
slotbg = (Texture2D)Resources.Load("Icons/invslot-bg", typeof(Texture2D)); <--- Name of the background image
}
10 Sells
Here is the standard ThirdPersonController.js converted into C# maybe someone needs it. I needed some setups for the smartfoxserver2x so i have converted it...You can simply delete the error lines, because this are settings for the server...
do you think you could also do a smartfox version as well which would have networked quests and items ect? it would be great if you did
rpg maker for unity? I like.
(as in the rpg maker series , you know, rpg maker VX, XP, 2000, etc )