RPG-STARTER-PACKAGE
What is included in this Package?
Editor for
- Items (100%)
- Npc (100%)
- Quest (100%)
Player Attributes and Skills
- Strength → Health (100%)
- Dexterity → Stamina / Speed of Action (100%)
- Intelligence → Mana / Rage (100%)
- Skills:
ATTRIBUTEID_ALCHEMY, (100%)
ATTRIBUTEID_BLACKSMITHY, (100%)
ATTRIBUTEID_LUMBERJACKING, (100%)
ATTRIBUTEID_MAGERY, (100%)
- Magery Book
- Spells(Fire, Ice, Energy)
ATTRIBUTEID_TINKERING,(100%)
ATTRIBUTEID_FENCING,(100%)
ATTRIBUTEID_MACEFIGHTING,(100%)
ATTRIBUTEID_SWORDSMANSHIP,(100%)
ATTRIBUTEID_ARCHERY,(100%)
ATTRIBUTEID_MINING,(100%)
ATTRIBUTEID_CARPENTRY,(100%)
ATTRIBUTEID_MEDITATION, (100%)
ATTRIBUTEID_HEALING,(100%)
ATTRIBUTEID_FISHING,(100%)
ATTRIBUTEID_WRESTLING,(100%)
ATTRIBUTEID_POISONING,(100%)
ATTRIBUTEID_LOCKPICKING,(100%)
ATTRIBUTEID_REMOVETRAP,(100%)
ATTRIBUTEID_ANATOMY,(100%)
ATTRIBUTEID_EVALINT,(100%)
ATTRIBUTEID_PARRY,(100%)
ATTRIBUTEID_TACTICS,(100%)
Inventory System (100%)
Equip / Unequip Items (100%)
Spawnpoint System
- Items(100%)
- Container (Generating loot) (100%)
- Npc (100%)
Merchant System(100%)
- Blacksmithy
- Alchemy
- Tinkering
- Carpentry
- Magery
- Stablemaster
Wishlist
- Level und Exp / learning by doing (100%)
- Savesystem(Playerdata, Inventory (100%))
- Fightsystem (100%)
-Audio and animation trigger implementation
How is the Rpg-Starter-Package constructed?
1. Items
At first you have to Setup a Database for Items. This you can do with the included Editor.
1.a) In the main menu you can choose between Item, Quest and Npc.
1.b) In the next you can add a new Item or edit an existing Item.
1.c) Avalible Itemtypes / Templates are in the next menu. (You can add simply new itemtypes, the description to do this will be in the documentation)
1.d ) And finally you can add an item to the Database. In the Example i choose a weapon.
Left you can see avalible layers for the equipment script.
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1.e.) If you choose on point 1.b.) to edit an Item the following menu will be shown. Here you can see all avalible Items in a specific Template. Simple click on one of them and you can edit and save it.
In the same way you can create and edit npc's like merchant, enemy, animal.
The data will be saved in an xml file.
If you have created some items like diffrent protions, you have now only to write a script for it in the
function. Examples will be included too( i thought of potion and crafting tools, but if you have a wish just write it down)Code:
public override bool UseItem(){}
In the same way you have to script new skills there you have to script the skill in the following function.
Code:
public override bool UseSkill(){ return true; }
The most scripts are added to an empty GameObject named "Core" so you can find the script you need fast and easy!
Now some Screenshots, a picture is worth a thousand words.
At the moment i can not Upload the current video version, but here is an older.
//Update Questsystem/ Quest Editor
i think the pics are self-explanatory:
First action with answer yes/no.
If there is no "Answer Action" there will be always a continue button.
Here you see the Check if the action is done or not. At the moment always the same statement. I will add in the future random statements.
Inventoryscan
Reward will be put in to the inventory
Here you can see the Tinkering skill in use to create something you need diffrent ingredians(to define in the item editor)
http://sigena.franken.de/~zerano/www...Unity3d/RPG.7z Standalone Demo
Webplayer
Now my question, what price would you pay for it. The Models are not included, because they are not my work, only the free models will be in the package, but i do not sell them.
The project costs 30$ and you can purchase it here: http://zerano-unity3d.com/wp
If you are interested you can post your wishlist and i will try to add it to the package.
Thank you for reading.
(i hope you can understand all, my native language is german)




















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