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  1. Posts
    487

    RPG-Starter-Package

    RPG-STARTER-PACKAGE


    What is included in this Package?

    Editor for
    - Items (100%)
    - Npc (100%)
    - Quest (100%)

    Player Attributes and Skills

    - Strength → Health (100%)
    - Dexterity → Stamina / Speed of Action (100%)
    - Intelligence → Mana / Rage (100%)

    - Skills:
    ATTRIBUTEID_ALCHEMY, (100%)
    ATTRIBUTEID_BLACKSMITHY, (100%)
    ATTRIBUTEID_LUMBERJACKING, (100%)
    ATTRIBUTEID_MAGERY, (100%)
    - Magery Book
    - Spells(Fire, Ice, Energy)
    ATTRIBUTEID_TINKERING,(100%)
    ATTRIBUTEID_FENCING,(100%)
    ATTRIBUTEID_MACEFIGHTING,(100%)
    ATTRIBUTEID_SWORDSMANSHIP,(100%)
    ATTRIBUTEID_ARCHERY,(100%)
    ATTRIBUTEID_MINING,(100%)
    ATTRIBUTEID_CARPENTRY,(100%)
    ATTRIBUTEID_MEDITATION, (100%)
    ATTRIBUTEID_HEALING,(100%)
    ATTRIBUTEID_FISHING,(100%)
    ATTRIBUTEID_WRESTLING,(100%)
    ATTRIBUTEID_POISONING,(100%)
    ATTRIBUTEID_LOCKPICKING,(100%)
    ATTRIBUTEID_REMOVETRAP,(100%)
    ATTRIBUTEID_ANATOMY,(100%)
    ATTRIBUTEID_EVALINT,(100%)
    ATTRIBUTEID_PARRY,(100%)
    ATTRIBUTEID_TACTICS,(100%)

    Inventory System (100%)

    Equip / Unequip Items (100%)

    Spawnpoint System
    - Items(100%)
    - Container (Generating loot) (100%)
    - Npc (100%)

    Merchant System(100%)
    - Blacksmithy
    - Alchemy
    - Tinkering
    - Carpentry
    - Magery
    - Stablemaster

    Wishlist
    - Level und Exp / learning by doing (100%)
    - Savesystem(Playerdata, Inventory (100%))
    - Fightsystem (100%)
    -Audio and animation trigger implementation

    How is the Rpg-Starter-Package constructed?


    1. Items
    At first you have to Setup a Database for Items. This you can do with the included Editor.

    1.a) In the main menu you can choose between Item, Quest and Npc.


    1.b) In the next you can add a new Item or edit an existing Item.


    1.c) Avalible Itemtypes / Templates are in the next menu. (You can add simply new itemtypes, the description to do this will be in the documentation)


    1.d ) And finally you can add an item to the Database. In the Example i choose a weapon.
    Left you can see avalible layers for the equipment script.


    1.e.) If you choose on point 1.b.) to edit an Item the following menu will be shown. Here you can see all avalible Items in a specific Template. Simple click on one of them and you can edit and save it.



    In the same way you can create and edit npc's like merchant, enemy, animal.
    The data will be saved in an xml file.

    If you have created some items like diffrent protions, you have now only to write a script for it in the
    Code:  
    1. public override bool UseItem(){}
    function. Examples will be included too( i thought of potion and crafting tools, but if you have a wish just write it down)
    In the same way you have to script new skills there you have to script the skill in the following function.

    Code:  
    1.    public override bool UseSkill(){
    2.       return true;
    3.   }

    The most scripts are added to an empty GameObject named "Core" so you can find the script you need fast and easy!



    Now some Screenshots, a picture is worth a thousand words.











    At the moment i can not Upload the current video version, but here is an older.



    //Update Questsystem/ Quest Editor

    i think the pics are self-explanatory:


    First action with answer yes/no.


    If there is no "Answer Action" there will be always a continue button.


    Here you see the Check if the action is done or not. At the moment always the same statement. I will add in the future random statements.

    Inventoryscan

    Reward will be put in to the inventory


    Here you can see the Tinkering skill in use to create something you need diffrent ingredians(to define in the item editor)


    http://sigena.franken.de/~zerano/www...Unity3d/RPG.7z Standalone Demo
    Webplayer

    Now my question, what price would you pay for it. The Models are not included, because they are not my work, only the free models will be in the package, but i do not sell them.

    The project costs 30$ and you can purchase it here: http://zerano-unity3d.com/wp

    If you are interested you can post your wishlist and i will try to add it to the package.
    Thank you for reading.

    (i hope you can understand all, my native language is german)
    Last edited by Zerano; 01-12-2012 at 01:43 AM.


  2. Posts
    11
    Great, I'm glad to see you got a fresh start on the thread.

    Now, in response to the question: As an amateur designer with not too much money, the $20-25 price-point would be excellent for me. I've always had trouble with this kind of thing, and I love RPGs. So, yes, this looks like something I would be definitely interested it, if it was on the asset store for this price.



  3. Posts
    487
    It will take 1-2 weeks. Documentation will be in german and english.


  4. Location
    South Carolina
    Posts
    136
    definately something i too will definately get


  5. Location
    Chicagoland, USA
    Posts
    165
    ------

    The right answer is usually the one that gets the job Done!


  6. Location
    The Wasteland
    Posts
    428
    Is there a save system with this?


  7. Posts
    487
    I can implement a saving system for player data and inventory. If you need more write down what you want to save.


  8. Location
    Chicagoland, USA
    Posts
    165
    If you implement a saving system, the player data & inventory is a great place to start - esp if your Player data includes Quest data too!
    ------

    The right answer is usually the one that gets the job Done!


  9. Location
    France
    Posts
    166
    Hello,

    Looks excellent !! Is there any Fights system ? Dialogue system ? Quests system ? If i buy it can i have free lifetime upgrades, or i need to pay for all the changes and things you add in the future ?

    20-25 USD will be great !


    Thanks a lot !!
    Best Regards.
    ^^


  10. Posts
    487
    Quote Originally Posted by DisTrash View Post
    Hello,

    Looks excellent !! Is there any Fights system ? Dialogue system ? Quests system ?
    At the moment no, i am working on the example skills maybe i will add an simple Fight system as an example. i plan a questeditor---> simple questsystem. somthing like bring me some items, kill x npcs... but nothing complex.

    Quote Originally Posted by DisTrash View Post
    If i buy it can i have free lifetime upgrades, or i need to pay for all the changes and things you add in the future ?
    i have to do the rpg- packege first and there is a lot to do. i will think about it later and write it down.


  11. Posts
    487
    Small Update
    I have decided to delete some special Skills from the list, for that i have added a magery system with a "magery book" and diffrent example Spells.

    Here is a Screenshot:
    Last edited by Zerano; 01-12-2012 at 01:43 AM.


  12. Location
    SLC, UT
    Posts
    57
    Like the idea and what I have seen so far. This is something I would have interest in.

    I would say if everything is included that appears you are aiming for then I would say 50 would be a perfectly acceptable price, but at the 20 to 25 range you may get more people buying cause the "plan" on making an RPG. Think 50 puts it at the place where people will buy it when needed.


  13. Location
    Canada
    Posts
    466
    Looking very cool, what spells do you have available? The icons look exciting
    My Twitter: @DavidB_CL
    Check out my Game Development Blog: Grassroots Game Development


  14. Posts
    487
    Quote Originally Posted by DavidB View Post
    Looking very cool, what spells do you have available?
    public enum SpellName {
    Fireball,
    Firebreath,
    Firerain,

    Snow,
    Frostbite,
    Frostfreeze,

    Thunderbolt,
    Energyshield,
    Energyfield,
    }


  15. Location
    That creepy house on the end of every street
    Posts
    1,564
    Quote Originally Posted by Zerano View Post
    public enum SpellName {
    Fireball,
    Firebreath,
    Firerain,

    Snow,
    Frostbite,
    Frostfreeze,

    LightningBolt!,
    Energyshield,
    Energyfield,
    }
    Better


  16. Posts
    487
    today i have begun with the quest editor here is the first pic of it. Very simple at the moment.
    Last edited by Zerano; 01-12-2012 at 01:45 AM.


  17. Posts
    21
    This is a really cool RPG kit, I'd totally pay $50 at most for this. Do you have a website specifically for this kit with more info, etc?


  18. Posts
    487
    Quote Originally Posted by jay.pis View Post
    Do you have a website specifically for this kit with more info, etc?
    No, sorry. If i have done the package i will write more info.


  19. Posts
    1,107
    2zerano: It looks like you played UO a lot


 
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