Update 1
Added a brief tutorial to the Path documentation:
"Pathfinding in two lines": http://angryant.com/general/path/pat...g-in-two-line/
Original post
That's right! Path is back with version 2: easier to use, more powerful than before and finally available for Unity 3.x.
Pathfinding in Unity has never been easier.
- Set up waypoints in your scene using standard transform tools.
- Auto-scale and -connect with the click of a button.
- Start a path search via a single variable assigning.
- Receive pathfinding results as messages on the GameObject of origin.
Get as advanced as you need to.
- Parallel pathfinding requests.
- Custom weights based on tagging.
- Path invalidation call-back when already found pathes are rendered invalid.
- Throttle quality vs. performance at runtime.
As per usual, Path is free to use with a show-logo clause. More details in the license.
You'll find documentation available here:
http://angryant.com/path/documentation/
And a link to the asset store page plus an example seeker script here:
http://angryant.com/path/downloads/
Original blog post:
http://angryant.com/general/path/path-2-released/
Have fun!

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